Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

D&D 5th Edition

Compendium

Type to search for a spell, item, class — anything!

Protection from Evil and Good

Ready to play? Build unlimited D&D characters Create Now

Edit Page Content

Until the spell ends, one willing creature you touch is protected against certain types of creatures - aberrations, celestials, elementals, fey, fiends, and undead.

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

Attributes

Casting Time
1 action
Classes
Cleric, Paladin, Warlock, Wizard
Components
V S M
Concentration
Yes
Duration
Up to 10 minutes
Level
1
Material
Holy water or powdered silver and iron, which the spell consumes
Name
Protection from Evil and Good
Range
Touch
School
Abjuration
Target
One willing creature you touch
Advertisement Create a free account