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D&D 5th Edition

Compendium

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Table of Contents

  • Attributes
  • Reincarnate
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    Reincarnate

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    You touch a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that body. If the target's soul isn't free or willing to do so, the spell fails.

    The magic fashions a new body for the creature to inhabit, which likely causes the creature's race to change. The DM rolls a d100 and consults the following table to determine what form the creature takes when restored to life, or the DM chooses a form.

    d100 - Race:
    01-04 Dragonborn
    05-13 Dwarf, hill
    14-21 Dwarf, mountain
    22-25 Elf, dark
    26-34 Elf, high
    35-42 Elf, wood
    43-46 Gnome, forest
    47-52 Gnome, rock
    53-56 Half-elf
    57-60 Half-orc
    61-68 Halfling, lightfoot
    69-76 Halfling, stout
    77-96 Human
    97-00 Tiefling

    The reincarnated creature recalls its former life and experiences. It retains the capabilities it had in its original form, except it exchanges its original race for the new one and changes its racial traits accordingly.

    Attributes

    Reincarnate

    5 Transmutation
    • Casting Time: 1 hour
    • Range: Touch
    • Target: A dead humanoid or a piece of a dead humanoid
    • Components: V S M (Rare oils and unguents worth at least 1,000 gp, which the spell consumes)
    • Duration: Instantaneous
    • Classes: Druid
    • You touch a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that body. If the target’s soul isn’t free or willing to do so, the spell fails.
      The magic fashions a new body for the creature to inhabit, which likely causes the creature’s race to change. The GM rolls a d100 and consults the following table to determine what form the creature takes when restored to life, or the GM chooses a form.
      d100 Race
      01–04 Dragonborn
      05–13 Dwarf, hill
      14–21 Dwarf, mountain
      22–25 Elf, dark
      26–34 Elf, high
      35–42 Elf, wood
      43–46 Gnome, forest
      47–52 Gnome, rock
      53–56 Half-elf
      57–60 Half-orc
      61–68 Halfling, lightfoot
      69–76 Halfling, stout
      77–96 Human
      97–00 Tiefling
      The reincarnated creature recalls its former life and experiences. It retains the capabilities it had in its original form, except it exchanges its original race for the new one and changes its racial traits accordingly.