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D&D 5th Edition

Compendium

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Weird

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Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius Sphere centered on a point of your choice within range must make a Wisdom saving throw. On a failed save, a creature becomes Frightened for the Duration. The Illusion calls on the creature's deepest fears, manifesting its worst nightmares as an implacable threat. At the end of each of the Frightened creature's turns, it must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends for that creature.

Attributes

Casting Time
1 action
Classes
Wizard
Components
V S
Concentration
Yes
Damage
4d10
Damage Type
Psychic
Duration
Up to 1 minute
Level
9
Name
Weird
Range
120 feet
Save
Wisdom
School
Illusion
Target
Each creature in a 30-foot-radius sphere centered on a point of your choice within range
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