Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius Sphere
centered on a point of your choice within range must make a Wisdom
saving throw. On a failed save, a creature becomes Frightened
for the Duration
. The Illusion
calls on the creature's deepest fears, manifesting its worst nightmares as an implacable threat. At the end of each of the Frightened
creature's turns, it must succeed on a Wisdom
saving throw or take 4d10 psychic damage. On a successful save, the spell ends for that creature.