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D&D 5th Edition

Compendium

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Ray of Enfeeblement

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A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.

At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.

Attributes

Casting Time
1 action
Classes
Warlock, Wizard
Components
V S
Concentration
Yes
Duration
Up to 1 minute
Level
2
Name
Ray of Enfeeblement
Range
60 feet
School
Necromancy
Spell Attack
Ranged
Target
A creature within range
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