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D&D 5th Edition

Compendium

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Table of Contents

  • Attributes
  • Spike Growth
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    Spike Growth

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    The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

    The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

    Attributes

    Spike Growth

    2 Transmutation
    • Casting Time: 1 action
    • Range: 150 feet
    • Target: A 20-foot radius centered on a point within range
    • Components: V S M (Seven sharp thorns or seven small twigs, each sharpened to a point)
    • Duration: YesUp to 10 minutes
    • Classes: Druid, Ranger
    • The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
      The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.