D&D 5th Edition
Compendium
Type to search for a spell, item, class — anything!
Searches must be at least 2 characters.
*
Spike Growth
Ready to play? Build unlimited D&D characters
Create Now
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
Attributes
Casting Time
1 action
Classes
Druid, Ranger
Components
V S M
Concentration
Yes
Duration
Up to 10 minutes
Level
2
Material
Seven sharp thorns or seven small twigs, each sharpened to a point
Name
Spike Growth
Range
150 feet
School
Transmutation
Target
A 20-foot radius centered on a point within range
Advertisement