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D&D 5th Edition

Compendium

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Spike Growth

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The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

Attributes

Casting Time
1 action
Classes
Druid, Ranger
Components
V S M
Concentration
Yes
Duration
Up to 10 minutes
Level
2
Material
Seven sharp thorns or seven small twigs, each sharpened to a point
Name
Spike Growth
Range
150 feet
School
Transmutation
Target
A 20-foot radius centered on a point within range
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