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D&D 5th Edition

Compendium

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Staff of Healing

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Staff of Healing
Staff (arcane or druidic focus), rare (requires attunement by a bardcleric, or druid)

This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges). or mass cure wounds (5 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.

Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.

Damage: 1d6 (1d8)
Damage Type: Bludgeoning
Properties: Versatile
Weight: 4

Attributes

Item Rarity
Rare
Item Type
Adventuring Gear
Subtype
Staff
Weight
4
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