Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

D&D 5th Edition

Compendium

Type to search for a spell, item, class — anything!

Mentalist

Ready to play? Build unlimited D&D characters Create Now

Edit Page Content

Roll20 Note: The Mentalist is not part of the SRD, but is available for free to use with the D&D 5e Character Builder. Check out Drizzt's Travelogue of Everything Volume 1 for additional content!

It is said that letting a Mentalist analyze you is to know defeat. With unparalleled powers of observation and insight, the deductive skills of a Mentalist can put even the most proficient psionic mind readers and diviners to shame. Their talents rely on piecing together clues, such as a person’s appearance and behavior, to draw conclusions that are uncannily accurate, allowing them to worm their way into their opponent’s head and bring them down from the inside.

A tactician once greeted me in a tavern and, after briefly glancing over my person, deduced my whole history simply by analyzing my posture, indicative of sword training in Menzoberranzan, my garb, reflective of a seasoned ranger, my gaze, displaying a strong sense of justice, and so forth. In some ways, these Mentalists who can read every aspect of your being without extracting your brain are more terrifying than mind flayers.

- Drizzt

Bonus Proficiencies

When you first choose this focus at 3rd level, you gain proficiency in two of the following skills: Deception, Insight, or Perception.

Insightful Prediction

Beginning at 3rd level, you can worm your way into the minds of your attackers, predicting their next move with frightening accuracy. Whenever a creature you are analyzing starts its turn, if you can see that creature, you can make an Wisdom (Insight) check contested by the creature’s Charisma (Deception) check. On a success, you read their every move. Until the start of that creature’s next turn, whenever it makes an attack roll or an ability check, roll a d4 and subtract the result from their roll.

When you reach 10th level, the die rolled increases to 1d6.

Psychoanalyze

Also at 3rd level, you can read into the body language and speech patterns of a creature to determine their motives. Whenever you analyze a creature for the full duration, you gain an insight into their mental state, granting you advantage on Wisdom (Insight) checks made against that creature for the next 24 hours.

Subtle Influence

Starting at 6th level, you can use your predictive abilities, combined with a layer of subterfuge, to guide your enemies into the perfect position for you and the worst position for them. As a bonus action, you can goad a creature under the effects of your Insightful Prediction feature into attacking whoever you like. Choose a creature that is a part of your Perfect Plan. As long as the target can see the chosen creature and is hostile to them, the target suffers disadvantage on attack rolls that do not target that creature until the start of your next turn.

You can use this feature a number of times equal to your proficiency bonus, regaining expended uses whenever you complete a long rest.

Unerring Perception

Also at 6th level, your eyes remain sharp, even in the heat of battle. You add your Intelligence modifier to Wisdom (Perception) checks.

Additionally, you can take the Search action as a bonus action.

Spot the Opening

At 10th level, your skill in predicting your opponents’ moves allows you to take advantage of even the slightest opening. Whenever a creature under the effects of your Insightful Prediction feature misses with an attack roll or fails an ability check, you can use your reaction to make a weapon attack against that creature.

You can use this feature a number of times equal to your proficiency bonus, regaining all expended uses whenever you complete a long rest.

Predicted Downfall

When you reach 15th level, your uncanny eye pierces the minds and defenses of your foes. Your Insightful Prediction feature affects the target’s saving throws.

Unnerving Prediction

At 18th level, your words cut deep into the minds of your foes, throwing them deeply off-balance. Whenever you affect a creature with your Insightful Prediction feature, you may call out disarming words towards that creature. If the target hears you, it takes an extra 1d12 psychic damage whenever it is hit by an attack roll before the start of your next turn.

Additionally, when you use your Psychoanalyze feature on a creature, you instead automatically succeed on all Wisdom (Insight) checks made against that creature for the duration.

Credits

Tactician Class Design: Lucas Anderson, Jack Weighill, Aaryan Balu, and Stuart Broz

Attributes

Class
Tactician
Advertisement Create a free account