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D&D 5th Edition

Compendium

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War Mind

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Roll20 Note: The War Mind is not part of the SRD, but is available for free to use with the D&D 5e Character Builder. Check out Drizzt's Travelogue of Everything Volume 1 for additional content!

Choosing to bolster their martial prowess instead of focusing solely on their cunning, War Minds are renowned as peerless military commanders and generals. Not only do they know how to inspire their troops through motivational words, War Minds are more than prepared to fight side-by-side with their soldiers and can easily hold their own in the fray.

Not all tacticians eschew physical combat in pursuit of the mind. To War Minds, orchestrating victory in battle and fighting in the fray are one and the same.

- Drizzt

Bonus Proficiencies

When you first choose this focus at 3rd level, you gain proficiency in two of the following skills: Athletics, Persuasion, or Survival.

Additionally, you gain proficiency with martial weapons and medium armor.

Fighting Style

At 3rd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

Defense

While you are wearing armor, you gain a +1 bonus to AC.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Battle Brilliance

Also at 3rd level, your analysis of a creature shows you the best ways to harm it. Whenever you add a Perfect Plan die to an attack roll made against a creature you are analyzing, you also deal additional damage as if you had spent a Perfect Plan die for your Combat Analysis feature.

Additionally, your weapon attacks score a critical hit on a roll of 19 or 20 against any creature you are analyzing.

Extra Attack

Beginning at 6th level, you can attack twice, rather than once, whenever you take the Attack action on your turn.

Perfect Defense

At 10th level, strong offense breeds strong defense, something that you always plan accordingly for. As a bonus action, you may expend and roll a Perfect Plan dice, adding the result to your AC. This benefit lasts until the start of your next turn. You can use this feature only if you have taken the Attack action this turn.

Strength in Numbers

At 15th level, your combat prowess and tactical direction can allow you and your allies to withstand devastating attacks. Provided you aren’t incapacitated, whenever you and one or more other creatures within 30 feet of you would be forced to make a saving throw against the same effect, each affected creature you choose gains a bonus to the saving throw equal to the number of chosen creatures (maximum bonus of +5).

You may use this feature a number of times equal to your proficiency bonus, regaining expended uses whenever you complete a long rest.

Flawless Formation

At 18th level, you have mastered the art of arranging your troops to win the battle. While two or more creatures that are a part of your Perfect Plan and are not incapacitated are within 5 feet of each other, they gain the following benefits:

  • Their AC increases by an amount equal to your Intelligence modifier.
  • Their attacks deal an extra 1d6 damage.

Credits

Tactician Class Design: Lucas Anderson, Jack Weighill, Aaryan Balu, and Stuart Broz

Attributes

Class
Tactician
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