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D&D 5th Edition

Compendium

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Swarm of Quippers

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Blood Frenzy: The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Swarm: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.

Water Breathing: The swarm can breathe only underwater.

Actions

Bites: Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.

Attributes

Swarm of Quippers

Medium swarm of tiny beasts, Unaligned
  • Armor Class 13
  • Hit Points 28 (8d8-8)
  • Speed 0 ft., swim 40 ft.
STR
13 (+1)
DEX
16 (+3)
CON
9 (-1)
INT
1 (-5)
WIS
7 (-2)
CHA
2 (-4)
  • Damage Resistance Bludgeoning, Piercing, Slashing
  • Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
  • Senses Darkvision 60 Ft., passive Perception 8
  • Challenge 1 (200 XP)
  • Blood Frenzy. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
  • Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.
  • Water Breathing. The swarm can breathe only underwater.

Actions


  • Bites (swarm has more than half HP). Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: (4d6) piercing damage.
  • Bites (swarm has half HP or less). Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: (2d6) piercing damage.