D&D 5th Edition
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Swarm of Quippers
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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!
Traits
Blood Frenzy: The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.Swarm: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.
Water Breathing: The swarm can breathe only underwater.
Actions
Bites: Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.Attributes
AC
13
Alignment
Unaligned
CHA
2
CON
9
Challenge Rating
1
Condition Immunities
Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
DEX
16
HP
28 (8d8-8)
INT
1
Passive Perception
8
Resistances
Bludgeoning, Piercing, Slashing
Roll 0
Full
1d20 + 5
4d6
Roll 1
Half
1d20 + 5
2d6
STR
13
Senses
Darkvision 60 Ft.
Size
Medium
Speed
0 ft., swim 40 ft.
Type
swarm of tiny beasts
WIS
7
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