Weapon (Any Ammunition), Very Rare
This magic ammunition is meant to slay creatures of a particular type, which the DM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.
After dealing its extra damage to a creature, the ammunition becomes nonmagical.
| 1d100 | Creature Type |
|---|---|
| 01–10 |
Aberrations |
| 11–15 |
Beasts |
| 16–20 |
Celestials |
| 21–25 |
Constructs |
| 26–35 |
Dragons |
| 36–45 |
Elementals |
| 46–50 |
Humanoids |
| 51–60 |
Fey |
| 61–70 |
Fiends |
| 71–75 |
Giants |
| 76–80 |
Monstrosities |
| 81–85 |
Oozes |
| 86–90 |
Plants |
| 91–00 |
Undead |
Roll20 Note: This item is not supported for drag and drop.