You have made a pact with a fiend from the lower
Planes of Existence, a being whose aims are evil, even if you strive against those aims. Such beings desire
The Corruption or destruction of all things, ultimately including you.
Fiends powerful enough to forge a pact include demon lords such as
Demogorgon,
Orcus, Fraz’Urb-luu, and Baphomet;
Archdevils such as
Asmodeus,
Dispater,
Mephistopheles, and Belial; pit
Fiends and balors that are especially mighty; and ultroloths and other lords of the yugoloths.
The Fiend lets you choose from an expanded list of
Spells when you learn a
Warlock spell. The following
Spells are added to the
Warlock spell list for you.
Dark One’s Blessing
Starting at
1st level, when you reduce a
Hostile creature to 0
Hit Points, you gain
Temporary Hit Points equal to your
Charisma modifier + your
Warlock level (minimum of 1).
Dark One’s Own Luck
Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll’s
Effects occur.
Once you use this feature, you can’t use it again until you finish a short or
Long Rest.
Starting at 10th level, you can choose one damage type when you finish a short or
Long Rest. You gain
Resistance to that damage type until you choose a different one with this feature. Damage from magical
Weapons or silver
Weapons ignores this
Resistance.
Starting at 14th level, when you hit a creature with an
Attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a
Nightmare landscape.
At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.
Once you use this feature, you can’t use it again until you finish a
Long Rest.