Charge: If the
Unicorn moves at least 20 ft. straight toward a target and then hits it with a horn
Attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15
Strength saving throw or be knocked prone.
Innate Spellcasting: The unicorn's innate
Spellcasting ability is
Charisma (spell save DC 14). The
Unicorn can innately cast the following
Spells, requiring no components:
At will:
Detect Evil and Good,
Druidcraft,
Pass without Trace1/day each:
Calm Emotions,
Dispel Evil and Good,
EntangleMagic Resistance: The
Unicorn has advantage on
Saving Throws against
Spells and other
Magical Effects.
Magic Weapons: The unicorn's weapon
Attacks are
Magical.
Multiattack: The
Unicorn makes two attacks: one with its hooves and one with its horn.
Hooves: Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Horn: Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. Hit: 8 (1d8 + 4) piercing damage.
Healing Touch (3/Day): The
Unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2)
Hit Points. In addition, the touch removes all
Diseases and neutralizes all
Poisons afflicting the target.
Teleport (1/Day): The
Unicorn magically teleports itself and up to three willing
Creatures it can see within 5 ft. of it, along with any
Equipment they are wearing or carrying, to a
Location the
Unicorn is familiar with, up to 1 mile away.
Can take 3 Legendary
ACTIONS, choosing from the options below. Only one legendary
Action can be used at a time, and only at the end of another creature's turn. Spent legendary
ACTIONS are regained at the start of each turn.
Hooves: The
Unicorn makes one
Attack with its hooves.
Shimmering Shield (Costs 2 Actions): The
Unicorn creates a shimmering,
Magical field around itself or another creature it can see within 60 ft. of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn.
Heal Self (Costs 3 Actions): The
Unicorn magically regains 11 (2d8 + 2)
Hit Points.