by a Spellcaster
This wand has 7 Charges
. While holding it, you can use an Action
to expend 1 of its Charges
and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens.
If the Effect
causes you to Cast a Spell
from the wand, the spell's save DC is 15. If the spell normally has a range expressed in feet, its range becomes 120 feet if it isn't already.
If an Effect
covers an area, you must center the spell on and include the target. If an Effect
has multiple possible Subjects
, the DM randomly determines which ones are affected.
The wand regains 1d6 + 1 expended Charges
daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into dust and is destroyed.
d100 — Effect:
01-05 — You cast slow
06-10 — You cast faerie fire
11-15 — You are stunned
until the start of your next turn, believing something awesome just happened.
16-20 — You cast gust of wind
21-25 — You cast detect thoughts
on the target you chose. If you didn't target a creature, you instead take 1d6 psychic damage.
26-30 — You cast stinking cloud
31-33 — Heavy
rain falls in a 60-foot radius centered on the target. The area becomes lightly obscured
. The rain falls until the start of your next turn.
34-36 — An animal appears in the unoccupied space nearest the target. The animal isn't under your control and acts as it normally would. Roll a d100 to determine which animal appears. On a 01-25, a rhinoceros
appears; on a 26-50, an elephant
appears; and on a 51-100, a rat
appears. See the Monster Manual
for the animal's Statistics
37-46 — You cast lightning bolt
47-49 — A cloud of 600 oversized butterflies fills a 30-foot radius centered on the target. The area becomes heavily obscured
. The butterflies remain for 10 minutes.
50-53 — You enlarge the target as if you had cast enlarge/reduce
. If the target can't be affected by that spell or if you didn't target a creature, you become the target.
54-58 — You cast darkness
59-62 — Grass grows on the ground in a 60-foot radius centered on the target. If grass is already there, it grows to ten times its normal size and remains overgrown for 1 minute.
63-65 — An object of the DM 's choice disappears into the Ethereal Plane
. The object must be neither worn nor carried, within 120 feet of the target, and no larger than 10 feet in any dimension.
66-69 — You Shrink
yourself as if you had cast enlarge/reduce
70-79 — You cast fireball
80-84 — You cast invisibility
85-87 — Leaves grow from the target. If you chose a point in space as the target, leaves sprout from the creature nearest to that point. Unless they are picked off, the leaves turn brown and fall off after 24 hours.
88-90 — A stream of 1 d4 x 10 gems, each worth 1 gp, shoots from the wand 's tip in a line 30 feet long and 5 feet wide. Each gem deals 1 bludgeoning damage, and the total damage of the gems is divided equally among all Creatures
in the line.
91-95 — A burst of colorful shimmering light extends from you in a 30-foot radius. You and each creature in the area that can see must succeed on a DC 15 Constitution
saving throw or become blinded
for 1 minute. A creature can repeat the saving throw at the end of each of its turns, Ending
on itself on a success.
96-97 — The target's skin turns bright blue for 1d10 days. If you chose a point in space, the creature nearest to that point is affected.
98-00 — If you targeted a creature, it must make a DC 15 Constitution
saving throw. If you didn't target a creature, you become the target and must make the saving throw. If the saving throw fails by 5 or more, the target is instantly petrified
. On any other failed save, the target is restrained
and begins to turn to stone. While Restrained
in this way, the target must repeat the saving throw at the end of its next turn, becoming Petrified
on a failure or Ending
on a success. The petrification lasts until the target is freed by the greater restoration
spell or similar magic.