You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the Duration
. The webs are Difficult Terrain
and lightly obscure their area.
If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs
layered over a flat surface have a depth of 5 feet.
Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity
saving throw. On a failed save, the creature is Restrained
as long as it remains in the webs or until it breaks free.
A creature Restrained
by the webs can use its Actions
to make a Strength
check against your spell save DC. If it succeeds, it is no longer Restrained
The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.