A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the Duration
When the wall appears, each creature within its area must make a Strength
saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.
The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or Objects
can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows
, bolts, and other ordinary projectiles launched at Targets
behind the wall are deflected upward and automatically miss. (Boulders hurled by Giants
or siege engines, and similar projectiles, are unaffected.) Creatures in Gaseous Form
can't pass through it.