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D&D 5th Edition

Compendium

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Table of Contents

  • Attributes
  • Sling
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    Sling

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    Sling
    Ranged weapon (simple, sling)

    Ammunition. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

    If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see "Improvised Weapons" later in the section). A sling must be loaded to deal any damage when used in this way.

    Range. A weapon that can be used to make a ranged attack has a range in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second indicates the weapon’s long range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can’t attack a target beyond the weapon’s long range.

    Damage: 1d4
    Damage Type: Bludgeoning
    Properties: Range
    Range: 30/120

    Attributes

    Sling

    Ranged Weapon (simple)
    • Category: Items
    • Damage: 1d4
    • Damage Type: Bludgeoning
    • Item Rarity: None
    • Properties: Ammunition, Range
    • Range: 30/120