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Dungeon World

Compendium

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Divine Invincibility

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Divine Invincibility

Replaces: Divine Intervention

When you Commune you gain 2 hold and lose any hold you already had. Spend that hold when you or an ally takes Damage to call on your deity, who intervenes with an appropriate manifestation (a sudden gust of wind, a lucky slip, a burst of light) and negates the Damage.

Attributes

Class
Cleric
Type
Advanced
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