Kids on Bikes
Compendium
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Table of Contents
Kids on Bikes
A role playing game about small towns and big adventures!
The door to the old house creaks open, the rust on the hinges groaning as you see the dust floating like spores in the air inside. By the faint light of your cheap flashlights, you see the stairs to the upper floor, its railings gnarled and broken like crooked teeth. Their curve makes the stairs seem almost like a hungry grin, and you wonder if their age will support your weight. Still, you must go in.
The only question is who will go first?
In Kids on Bikes, you’ll take on the roles of everyday people grappling with strange, terrifying, and very, very powerful forces that they cannot defeat, control, or even fully understand. The only way to face them is to work together, use your strengths, and know when you just have to run as fast as you can.
Note: Most of this book is written with players in mind and directed toward them. GMs, all of this information will be pertinent to you, too, and we’ve included more information for you at the end of the book.
Setting Boundaries
World Building
Character Creation
Selecting a Trope
Character Stats
Character Ages
Selecting Strengths and Flaws
Including Characters Who are Disabled or Neuroatypical
Race, Ethnicity, Gender, and Sexuality
Introductions and Questions
Quick Start Questions
One-Sided Questions
Complete Questions
Finishing Touches
Creating a Character from Scratch
Changes to Your Character Across Multiple Sessions
Playing the Game
Stat ChecksPlanned Actions and Snap Decisions
Failing a Roll
Exploding Rolls and Narrative
Combat Encounters
Injuries and Death
Spending Money
Playing Multiple Sessions
Powered Characters
Options for the Powered CharacterUsing the Character's Powers
Replenishing Mental Energy
Powered Character Checkpoints
Information for the GM
Player SafetyStarting to Craft the Story
Narrative Control
Tone and Pace
Failing a Stat Check
Changing the Rules