Marvel Multiverse Role-Playing Game
Compendium
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Martial Arts
The Martial Arts power set covers all sorts of unarmed combat. There are plenty of different disciplines that could be named here—kung fu, karate, tae kwon do, jiu-jitsu and such—so the Powers are meant to be more about the results of various moves rather than the actual techniques.
This is one of the Power Sets that anyone can use, including those with the Special Training origin, so Powers from it crop up often. If you have a character with extra Powers to pick, this is an excellent place to improve their combat abilities without warping their character concept by adding in Powers that don’t match up well.
The following list of Powers represents only a few of the Powers and sets which you can find in the Core Rulebook.
Martial Arts Powers
- Always Ready (Do This All Day, Rank 3)
- Attack Stance
- Banging Heads
- Brace for Impact (Do This All Day, Rank 2)
- Chain Strikes (Fast Strikes, Rank 2)
- Counterstrike Technique (Attack Stance, Rank 2)
- Crushing Grip (Rank 2)
- Defense Stance
- Do This All Day (Rank 2)
- Fast Strikes
- Grappling Technique (Rank 2)
- Leg Sweep (Fast Strikes, Rank 2)
- Spin & Throw (Grappling Technique, Rank 2)