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Marvel Multiverse Role-Playing Game

Compendium

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Chapter 4 - Combat

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Once you have your characters ready, it’s time to jump in and start playing the game. The Narrator handles most of the preparation for that, as described in full in Chapter 10. They set up the adventures, present the people and places in them and orchestrate the conflicts that make them exciting and fun.

Most adventures involve a mix of different things: talking with other characters, investigating crimes, solving mysteries—even getting to work on time or explaining where you’ve been to your parents. In many cases, though, the conflicts between characters—especially super heroes and super villains—escalate to the point at which a fight breaks out. When that happens, you need to know how combat works in the game.

Combat is far from the only thing that happens in the game. It’s often not even the most important thing. But it’s something that requires a lot of attention to make sure it’s done right.

You can handle a conversation around a table by talking. When the fists start flying, it’s time to break out The Dice. More options be found in the Marvel Multiverse Role-Playing Game: Core Rulebook.

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