Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Marvel Multiverse Role-Playing Game

Compendium

Type to search for a spell, item, class — anything!

Weapons

Ready to play? Build unlimited Marvel Multiverse RPG characters Create Now

Edit Page Content

While lots of characters in the Marvel Multiverse like to fight with their bare fists, a number of others use Weapons. This is especially true of criminals and other villains.

Weapons add a bonus to the user’s Damage multiplier. This does not stack with any other Damage multiplier bonus, so don’t add them together. Instead, use the greater of the two.

For many characters with Powers, their Powers offer better benefits, so they usually don’t bother with Weapons.

The Common Weapons table lists the range for these Weapons and the Damage multiplier bonus they grant. If the range lists reach, that means that it’s a close weapon. If the range is just a number, it’s a ranged weapon.

Common Weapons
Weapon    Range (Spaces)     Damage Multiplier Bonus
Pistol 10 +1
Bow 15 +1
Rifle 20 +1
Sniper rifle 40 +1
Shotgun 6 +1
Submachine gun 10 +1
Frag grenade 10 x2
Flash-bang grenade 10
Club Reach +1
Knife Reach +1
Knife, thrown 5 +1
Sword Reach +2

Additional Weapon Rules

Some Weapons have additional rules for their use. You can find them all in the Marvel Multiverse Role-Playing Game: Core Rulebook.

Attributes

Advertisement Create a free account