Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Advertisement Create a free account

Abaia

This multi-eyed eel's brightly colored markings shift in complex, ever-changing patterns.

Originally from the primal world of the fey, an abaia protects lakes and their surroundings from exploitation, in particular by magic and overfishing. It favors waters with a mystical nature or supernatural properties. An abaia ignores creatures that take only what they need from the lake and otherwise show proper respect to the waters. Those that abuse an abaia's lake risk capsized boats, floods, torrential rains, and even direct attacks. After sinking a vessel, an abaia searches the wreckage for magical treasure.

Special Abilities

Eldritch Gizzard (Su) An abaia can activate a⁠rcane spell trigger items as if it were a 14th-level Sorcerer. It can store items in a special compartment within its stomach and activate them as if it were holding them. It can swallow or regurgitate an item as a standard Action.

Endless Coils (Ex) As a full-round Action, an abaia can attempt a single Combat Maneuver check to Grapple up to two Large or four Medium or smaller creatures within its reach. Any targets successfully grabbed take Constrict Damage. The abaia only needs to succeed at one Grapple check to maintain a Grapple against multiple opponents.

Wave Rider (Su) An abaia moving onto land brings a sheath of water with it, allowing it to swim on land. Its swim speed drops by 10 feet at the start of its turn if it is out of the water, and the sheath dissipates entirely when the abaia's swim speed reaches 20 feet. An abaia wave riding on land retains its spell Resistance but loses its bonus to Stealth .

Attributes

Abaia

CR 10

  • XP

    9,600
  • N Huge Magical Beast (Aquatic)
  • Init

    +3;

    Senses

    Arcane Sight, Darkvision 60 Ft., Low-light Vision;Perception +19
  • DEFENSE

  • AC

    25, touch 11, flat-footed 22 (+3 Dex, +14 Natural, 2 Size)
  • hp

    147(14d10+70)
  • Fort

    +14,

    Ref

    +12,

    Will

    +8
  • SR

    21 (In Water Only)
  • OFFENSE

  • Speed

    20 Ft., Swim 80 Ft.
  • Melee

    Bite +21 (3d6+8/19-20 Plus Grab), Tail Slap +15 (2d6+4 Plus Grab)
  • Special Attacks

    Constrict (2d6+12), Endless Coils
  • Reach

    15 Ft.
  • Spell-Like Abilities

    (CL 14; concentration +17 )
  • STATISTICS

  • Str

    26,

    Dex

    16,

    Con

    21,

    Int

    17,

    Wis

    14,

    Cha

    17
  • Base Atk

    +14;

    CMB

    24;

    CMD

    37
  • Feats

    Critical Focus, Improved Critical (Bite), Iron Will, Power Attack, Staggering Critical, Vital Strike, Weapon Focus (Bite),
  • Skills

    Knowledge (arcana) +17 Knowledge (nature) +17 Perception +19 Stealth +12 Swim +16 ;

    Racial Modifiers

    +12 Stealth In Water
  • Languages

    Aquan, Sylvan; Speak With Animals
  • SQ

    Eldritch Gizzard, Wave Rider
  • ECOLOGY

  • Environment

    Warm Lakes
  • Organization

    Solitary
  • Treasure

    Standard (Particularly Staves And Wands)