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Pathfinder

Compendium

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Ancient Time Dragon

This dragon's cracked scales creak with frightening, patient power. Some of its horns are ancient and brittle, others new and pristine.

Guardians of history, time dragons are the most powerful of the outer dragons. Watchers and waiters, time dragons guard the universe against those that would interfere with the natural temporal order.

Ancient Time Dragon

CR 20

  • XP

    307200
  • N Gargantuan dragon
  • Init

    +14;

    Senses

    detect magic, dragon senses, see in darkness;Perception +36
  • Aura

    alien presence (300 ft., DC 29)
  • DEFENSE

  • AC

    37, touch 6, flat-footed 37 (+31 natural, –4 size)
  • hp

    418(27d12+243)
  • Fort

    +24,

    Ref

    +17,

    Will

    +21
  • DR

    15/magic;

    Immunities

    cold, paralysis, sleep, staggered;

    SR

    31
  • OFFENSE

  • Speed

    50 ft., fly 250 ft. (clumsy)
  • Attacks

    bite +38 (4d6+21 / ); 2 claws +38 (2d8+14 / 19–20); 2 wings +35 (2d6+7 / ); tail slap +35 (2d8+21 / );
  • Reach

    15 ft. (20 ft. with bite)
  • Special Attacks

    Breath Weapon( 20d10, DC 32); Crush( 4d6+@{strength_oneandahalf_mod}, DC 32); Second Chance( 3/day, ); Tail Sweep( 2d6+@{strength_oneandahalf_mod}, DC 32); Alien Presence( DC 29);
  • Spell-Like Abilities

    (CL 27; concentration +33 )
  • Spells Prepared

    (CL 15; concentration + 21 )
    plane shift (7), sequester (7), disintegrate (6), greater dispel magic (6), true seeing (6), dominate person (5), feeblemind (5), telepathic bond (5), teleport (5), fear (4), scrying (4), stone shape (4), stoneskin (4), blink (3), dispel magic (3), slow (3), tongues (3), arcane lock (2), blindness deafness (2), blur (2), detect thoughts (2), memory lapse (2), erase (1), feather fall (1), identify (1), mage armor (1), magic missile (1), light (0), mage hand (0), message (0), read magic (0), 5 more (0),
  • Spells per day

    1st (8/day), 2nd (8/day), 3rd (7/day), 4th (7/day), 5th (7/day), 6th (7/day), 7th (4/day)
  • STATISTICS

  • Str

    38,

    Dex

    11,

    Con

    28,

    Int

    23,

    Wis

    22,

    Cha

    23
  • Base Atk

    +27;

    CMB

    45;

    CMD

    57
  • Feats

    Cleave, Critical Focus, Improved Critical (claw), Improved Initiative, Improved Sunder, Lightning Reflexes, Multiattack, Power Attack, Quicken Spell, Skill Focus (Knowledge [history]), Spell Penetration, Step Up, Weapon Focus (bite), Weapon Focus (claw),
  • Skills

    Bluff +36 Diplomacy +36 Fly +16 Knowledge (arcana) +36 Knowledge (geography) +36 Knowledge (history) +42 Knowledge (nobility) +36 Knowledge (planes) +36 Knowledge (religion) +36 Perception +36 Sense Motive +36
  • Languages

    Celestial, Common, Draconic, Dwarven, Elven, Infernal, Sylvan
  • SQ

    immortal, no breath, read the threads, starflight
  • ECOLOGY

  • Environment

    vacuum
  • Organization

    solitary
  • Treasure

    triple
  • Special Abilities

  • Shifting Breath (5 rounds) (Su)

    Instead of a cone of electricity, an old or older time dragon can use its breath weapon to displace creatures in time. Each creature in the cone must succeed at a Will save or be shifted forward in time a number of rounds equal to 1/2 the dragon’s age category (DC equal to breath weapon). For an affected creature, it’s as if no time passed. Creatures that succeed at their saves are staggered for 1 round.

    Spell-Like Abilities

    (CL 27th; concentration +33) Constant—detect magic At will—clairaudience/clairvoyance, legend lore, locate creature, share memory

    Sorcerer Spells Known

    (CL 15th; concentration +21) 7th (4/day)—plane shift (DC 23), sequester 6th (7/day)—disintegrate (DC 22), greater dispel magic, true seeing 5th (7/day)—dominate person (DC 21), feeblemind (DC 21), telepathic bond, teleport 4th (7/day)—fear (DC 20), scrying (DC 20), stone shape, stoneskin 3rd (7/day)—blink, dispel magic, slow (DC 19), tongues 2nd (8/day)—arcane lock, blindness/deafness (DC 18), blur, detect thoughts (DC 18), memory lapse (DC 18) 1st (8/day)—erase, feather fall, identify, mage armor, magic missile 0 (at will)—light, mage hand, message, read magic, 5 more

    Immortal (Ex)

    Time dragons age, but don’t die from old age.

    No Breath (Ex)

    Outer dragons don’t need to breathe and are immune to inhaled poisons, suffocation, and drowning. The monster does not breathe, and is immune to effects that require breathing (such as inhaled poison). This does not give immunity to cloud or gas attacks that do not require breathing.

    Read the Threads (Su)

    A time dragon gains a racial bonus on initiative checks equal to its age category. In addition, a time dragon is immune to the staggered condition.

    Starflight (Su)

    In outer space, an outer dragon can survive in the void and fly at incredible speed. Travel times vary, but a trip within a single solar system should take 3d20 (3d20) hours, and a trip beyond should take 3d20 (3d20) days or more if the dragon knows the way to its destination. An outer dragon can carry one rider of one size category smaller than itself, four passengers two sizes smaller, eight passengers three sizes smaller, or 16 passengers four or more sizes smaller. Passengers are protected from the void of outer space.

    Dragon Senses (Ex)

    Dragons have darkvision 120 ft. and blindsense 60 ft. They see four times as well as a human in dim light and twice as well in normal light.

    See in Darkness (Su)

    The creature can see perfectly in darkness of any kind, including that created by deeper darkness.