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Pathfinder

Compendium

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Animate Objects

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You imbue inanimate objects with mobility and a semblance of life. Each such animated object then immediately attacks whomever or whatever you initially designate.

An animated object can be of any nonmagical material. You may animate one Small or smaller object or a corresponding number of larger objects as follows: A Medium object counts as two Small or smaller objects, a Large object as four, a Huge object as eight, a Gargantuan object as 16, and a Colossal object as 32. You can change the designated target or targets as a move action, as if directing an active spell.

This spell cannot affect objects carried or worn by a creature.

Animate objects can be made permanent with a permanency spell.

Attributes

Casting Time
1 standard action
Components
V, S
Duration
1 round/level
Level
Bard 6, Cleric 6
Range
Medium (100 ft. + 10 ft./level)
Saving Throw
None
School
Transmutation
Spell Resistance
No
Target
One Small object per caster level; see text
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