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Pathfinder

Compendium

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Arsinoitherium

The Arsinoitherium is a herbivore, but it displays a fierce and threatening behavior when it perceives danger: bellowing, stamping, and tossing its head. Threats that do not recede from such warnings are met with a fierce bellow and a Charge.

Arsinoitherium Companions

Starting Statistics: Size Medium; Speed 30 ft.; AC +4 natural; Attack gore (1d8); Ability Scores Str 14, Dex 12, Con 15, Int 2, Wis 13, Cha 3; Special Qualities low-light Vision, scent.

7th-Level Adv.: Size Large; AC +2 natural; Attack gore (2d8); Ability Scores Str +8, Dex –2, Con +4; Special Qualities powerful Charge (2d8), Trample.

Attributes

Arsinoitherium

CR 7

  • XP

    3,200
  • N Large Animal
  • Init

    +0;

    Senses

    Low-light Vision, Scent;Perception +13
  • DEFENSE

  • AC

    20, touch 9, flat-footed 20 (+11 Natural, -1 Size)
  • hp

    85(9d8+45)
  • Fort

    +13,

    Ref

    +6,

    Will

    +4
  • OFFENSE

  • Speed

    30 Ft.
  • Melee

    Gore +14 (4d8+13)
  • Special Attacks

    Powerful Charge (4d8+13), Trample (2d8+13, Dc 23)
  • Reach

    5 Ft.
  • STATISTICS

  • Str

    28,

    Dex

    10,

    Con

    21,

    Int

    2,

    Wis

    13,

    Cha

    3
  • Base Atk

    +6;

    CMB

    16;

    CMD

    26
  • Feats

    Diehard, Endurance, Great Fortitude, Improved Overrun, Power Attack,
  • Skills

    Perception +13
  • Languages

  • ECOLOGY

  • Environment

    Temperate Plains
  • Organization

    Solitary, Pair, Or Herd (3-12)
  • Treasure

    None