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Pathfinder

Compendium

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Astral Deva

This tall, human-like Creature has long, feathery wings and a gentle inner radiance that makes it difficult to look directly at.

Astral devas are messengers of the gods of good. They watch over planar travelers and sponsor powerful mortals, pushing them to take on good causes. A typical Astral Deva looks human except for its wings, though some look like other Humanoid races and a rare few have even more unusual forms. An Astral Deva is 7-1/2 feet tall and weighs 250 pounds.

Astral devas are usually created by deities from the souls of good mortals, though some souls spontaneously transform into astral devas without the intervention of a deity. Their skills and abilities make them excellent scouts and elite agents for celestial armies. They often carry long, flowing scrolls upon which are writ messages and judgments from the gods. An astral deva's scrolls frequently contain hints of prophecies and major events yet to come, and as such the devas are fiercely protective of the contents of these scrolls and let none, not even other astral devas, peruse them.

Special Abilities

Stun (Su) If an Astral Deva strikes an opponent twice in one round with its Warhammer, that Creature must succeed on a DC 25 Fortitude save or be stunned for 1d6 rounds. The save DC is Strength-based.

Uncanny Dodge (Ex) This ability functions identically to the rogue ability. If a deva gains uncanny dodge from a class level, he instead gains improved uncanny dodge.

Attributes

Astral Deva

CR 14

  • XP

    38,400
  • Ng Medium Outsider (Angel, Extraplanar, Good)
  • Init

    +8;

    Senses

    Darkvision 60 Ft., Low-light Vision;Perception +26
  • Aura

    Protective Aura
  • DEFENSE

  • AC

    29, touch 14, flat-footed 25 (+4 Dex, +15 Natural; +4 Deflection Vs. Evil)
  • hp

    172(15d10+90)
  • Fort

    +16,

    Ref

    +13,

    Will

    +11
  • Defensive Abilities

    Uncanny Dodge;

    DR

    10/evil;

    Immunities

    Acid, Cold, Petrification;

    Resist

    Electricity 10, Fire 10;

    SR

    25
  • OFFENSE

  • Speed

    50 Ft., Fly 100 Ft. (Good)
  • Melee

    +2 Disrupting Warhammer +26/+21/+16 (1d8+14/x3 Plus Stun) Or Slam +23 (1d8+12)
  • Spell-Like Abilities

    (CL 13; )
  • STATISTICS

  • Str

    26,

    Dex

    19,

    Con

    21,

    Int

    18,

    Wis

    18,

    Cha

    23
  • Base Atk

    +15;

    CMB

    23;

    CMD

    37
  • Feats

    Alertness, Cleave, Great Fortitude, Improved Initiative, Iron Will, Power Attack, Toughness, Weapon Focus (Warhammer),
  • Skills

    Acrobatics +22 Craft +22 Diplomacy +24 Fly +26 Intimidate +24 Knowledge (planes) +22 Knowledge (religion) +19 Perception +26 Sense Motive +26 Stealth +22
  • Languages

    Celestial, Draconic, Infernal; Truespeech
  • SQ

    Change Shape ( Alter Self )
  • ECOLOGY

  • Environment

    Any Good-aligned Plane
  • Organization

    Solitary, Pair, Or Squad (36)
  • Treasure

    Double ( +2 Disrupting Warhammer )