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Pathfinder

Compendium

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Astral Leviathan

Above this brobdingnagian, whalelike creature's cavernous maw of freakish teeth, multiple eyes peer out in different directions.

An Astral Leviathan is an immense predator that patrols the silvery void of the Astral Plane in search of food and new experiences. Dangerous if provoked, it is intelligent enough to be reasoned with, though most visitors to that plane mistakenly believe it is just a beast. It requires only a minimal amount of physical food, as it primarily sustains itself on planar energies (particularly those radiating from natural portals to other planes) and invisible streamers of astral dust. Astral leviathans are curious about types of creatures they've never met before and places they haven't visited. Civilized inhabitants of the Astral Plane might befriend, bribe, or tame leviathans, using them as cargo vessels or navigators on journeys to remote locations. More savage races enslave them with enchantments and hooked barbs and use them for the same purpose.

An Astral Leviathan is approximately 70 feet long and weighs 60 tons.

Special Abilities

Astral Locating (Su) An Astral Leviathan automatically knows the distance and direction to any place on the Astral Plane it has ever visited. Once per day it can use this ability to determine the location of a Creature on the Astral Plane (as if using Locate Creature With unlimited range).

Gulping Tide (Ex) An Astral Leviathan can create a 60-foot cone of roiling astral material, pulling all Large or smaller creatures and objects into its mouth so it can swallow them. Any Creature in the area that succeeds at a DC 30 Fortitude save moves up to 60 feet toward the cone's origin; creatures that fail are swallowed. The leviathan can use this ability only once per minute. The save DC is Constitution-based.

Attributes

Astral Leviathan

CR 18

  • XP

    153,600
  • N Colossal Outsider (Extraplanar)
  • Init

    +6;

    Senses

    Astral Locating, Blindsight 180 Ft., Darkvision 60 Ft., Low-light Vision;Perception +31
  • DEFENSE

  • AC

    34, touch 4, flat-footed 32 (+2 Dex, +30 Natural, -8 Size)
  • hp

    310(20d10+200)
  • Fort

    +24,

    Ref

    +8,

    Will

    +16
  • DR

    10/adamantine;

    Immunities

    Cold;

    Resist

    Electricity 30, Fire 30;
  • OFFENSE

  • Speed

    Fly 90 Ft. (Average)
  • Melee

    Bite +24 (4d6+12/19-20 Plus Grab), 2 Slams +24 (2d8+12), Tail Slap +19 (4d6+6)
  • Special Attacks

    Fast Swallow, Gulping Tide, Swallow Whole (4d6+18 Damage, Ac 25, 31 Hp)
  • Reach

    30 Ft.
  • Spell-Like Abilities

    (CL 20; concentration +22 )
  • STATISTICS

  • Str

    35,

    Dex

    14,

    Con

    31,

    Int

    6,

    Wis

    15,

    Cha

    14
  • Base Atk

    +20;

    CMB

    40;

    CMD

    52
  • Feats

    Blind-fight, Cleave, Combat Reflexes, Great Fortitude, Improved Bull Rush, Improved Critical (Bite), Improved Initiative, Iron Will, Power Attack, Skill Focus (Perception),
  • Skills

    Fly +6 Intimidate +22 Knowledge (planes) +21 Perception +31 Survival +22
  • Languages

    Telepathy 30 Ft.
  • ECOLOGY

  • Environment

    Any (Astral Plane)
  • Organization

    Solitary Or Pod (2-5 Plus 1-2 Young)
  • Treasure

    Standard