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Pathfinder

Compendium

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Babau

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This emaciated figure looks like a horned human skeleton smothered within a bone-tight hide of slimy leather.

The babau is an assassin, a murderer, and a sadist—certainly not traits unusual in the demons, yet the babau's penchant for stealth and surprise sets it apart from its generally less-subtle kin. With no need to eat (although most babaus relish the flavor of mortal meat on their thin, raspy tongues), a babau can wait in ambush for years or decades—their inhuman patience in anticipating a well-conceived murder also setting them apart from the other denizens of the Abyss. Babaus obsess over the act of killing and take great pride in their grisly art, often leaving behind some form of grim marker or obscure signature, whether it be a distinctive modus operandi, an unnerving token, or other profane evidence.

A babau typically carries a longspear or other weapon with which it can strike at foes beyond its normal reach, but given the opportunity, a babau prefers to fight with its teeth or claws. The foul, caustic sludge that constantly seeps from their flesh prevents them from wearing armor unless it is specially treated or resistant to acid.

A babau is 6 feet tall but weighs only 140 pounds. They form from mortal souls of lone killers—those who, in life, took pleasure in more personal and intimate murders. Loosed upon the Material Plane, a babau often finds itself in the same role, haunting the shadowy corners of the world as remorseless assassins.

Special Abilities

Protective Slime (Su) A layer of acidic slime coats a babau's skin. Any creature that strikes a babau with a natural attack or unarmed strike takes 1d8 points of acid damage from this slime if it fails a DC 18 Reflex save. A creature that strikes a babau with a melee weapon must make a DC 18 Reflex save or the weapon takes 1d8 points of acid damage; if this damage penetrates the weapon's hardness, the weapon gains the broken condition. Ammunition that strikes a babau is automatically destroyed after it inflicts its damage.

Attributes

AC
19, Touch 11, Flat-footed 18 (+1 Dex, +8 Natural)
Alignment
Ce
Base Atk
+7
CMB
+12
CMD
23
CR
CR 6
Cha
16
Con
20
Creature Type
Outsider (Chaotic, Demon, Evil, Extraplanar)
DR
10/cold Iron Or Good
Defensive Abilities
Protective Slime
Dex
13
Environment
Any (Abyss)
Feats
Combat Reflexes , Improved Initiative , Iron Will , Skill Focus ( Stealth )
Fort
+10
HP
73 (7d10+35)
Immune
Electricity, Poison
Init
Ce Medium Outsider ( Chaotic , Demon , Evil , Extraplanar ) +5
Int
14
Languages
Abyssal, Celestial, Draconic; Telepathy 100 Ft.
Melee
2 Claws +12 (1d6+5), Bite +12 (1d6+5) Or Longspear +12/+7 (1d8+7/x3), Bite +7 (1d6+2)
Organization
Solitary, Pair, Or Gang (38)
Racial Modifiers
+8 Perception , +8 Stealth
Reach
5 Ft. (10 Ft. With Longspear)
Ref
+6
Resist
Acid 10, Cold 10, Fire 10
Senses
Darkvision 60 Ft., See Invisibility ; Perception +19
Size
Medium
Skills
Acrobatics +11, Climb +12, Disable Device +11, Escape Artist +11, Perception +19, Sense Motive +11, Sleight Of Hand +11, Stealth +22
Space
5 Ft.
Special Attacks
Sneak Attack +2d6
Speed
30 Ft.
Spell Resistance
17
Spell-Like Abilities
(Cl 7th) Constant— See Invisibility At Will— Darkness, Dispel Magic, Greater Teleport (Self Plus 50 Lbs. Of Objects Only) 1/day— Summon (Level 3, 1 Babau At 40%)
Str
21
Treasure
Standard (Longspear, Other Treasure)
Will
+5
Wis
13
XP
2,400
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