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Aghasura

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This immense Creature looks like a horned rattlesnake, save for its two muscular arms, each of which wields a Scimitar.

Aghasuras, or the Poison ones, are massive fiends who have perfected the art of ambush and hold to duties of guardianship and butchery. It is said that these frightful ophidian Monsters came into being when a deity granted free will to her favorite serpent pets, but when these pets were left to their own devices, they slipped into the deity's favored temple and slew all of her greatest priests. The serpents who survived the deity's wrath became the first aghasuras.

An aghasura is 30 feet long and weighs nearly 7 tons.

Special Abilities

Attraction Aura (Su) An aghasura exudes a 50-foot aura whenever it remains motionless for at least 1 round. All nonevil creatures that enter this area must make a DC 21 Will save to avoid being compelled to move toward the aghasura's location. If the aghasura moves, the effect ends for all currently affected creatures. This is a mind-affecting compulsion. The save DC is Charisma-based.

Dual Wielder (Ex) An aghasura does not take a Penalty on attack or Damage rolls when attacking with two Weapons.

Infused Weapons (Su) Weapons an aghasura wields are considered to be magic for the purposes of overcoming Damage Reduction . In addition, such Weapons gain the ability to deliver the aghasura's Poison On a successful attack.

Poison (Ex) Bite or weapon—injury; Save Fort DC 23; Frequency 1/round for 6 rounds; Effect 1d4 Con damage; Cure 2 consecutive saves.

Attributes

AC
23, Touch 11, Flat-footed 20 (+6 Armor, +3 Dex, +6 Natural, 2 Size)
Alignment
Le
Aura
Attraction (50 Ft.), Elusive (75 Ft.)
Base Atk
+14
CMB
+28 (+32 Grapple)
CMD
41 (Can't Be Tripped)
CR
CR 11
Cha
18
Con
23
Creature Type
Outsider (Asura, Evil, Extraplanar, Lawful)
DR
10/good
Dex
17
Environment
Any (Hell)
Feats
Cleave , Critical Focus , Great Cleave , Improved Critical (Scimitar), Lightning Reflexes , Power Attack , Weapon Focus (Scimitar)
Fort
+15
HP
161 (14d10+84); Regeneration 5 ( Good Weapons, Good Spells)
Immune
Curse Effects, Disease , Poison
Init
Le Huge Outsider ( Asura , Evil , Extraplanar , Lawful ) +3
Int
11
Languages
Common, Infernal; Telepathy 100 Ft.
Melee
Mwk Scimitar +26/+21/+16 (2d6+12/15-20 Plus Poison), Mwk Scimitar +26 (2d6+12/15-20 Plus Poison), Bite +19 (2d8+6 Plus Grab And Poison)
Organization
Solitary Or Troop (29)
Racial Modifiers
+6 Escape Artist , +4 Perception
Reach
15 Ft.
Ref
+9
Resist
Acid 10, Electricity 10
Senses
Darkvision 60 Ft., Scent ; Perception +19
Size
Huge
Skills
Acrobatics +17, Bluff +19, Escape Artist +6, Intimidate +17, Knowledge (Planes) +13, Perception +19, Sense Motive +19, Stealth +9, Swim +17
Space
15 Ft.
Special Attacks
Dual Wielder, Infused Weapons, Swallow Whole (2d6+12 Acid Damage, Ac 13, 16 Hp)
Speed
50 Ft., Swim 30 Ft. (35 Ft., Swim 20 Ft. In Armor)
Spell Resistance
22
Spell-Like Abilities
(Cl 11th; Concentration +15) At Will— Greater Teleport (Self Plus 50 Lbs. Of Objects Only) 3/day— Deeper Darkness 1/day— Cloudkill (Dc 19), Summon (Level 4, 1d4+1 Adhukaits, 45%, Or 1 Aghasura, 20%)
Str
34
Treasure
Standard (Masterwork Breastplate, 2 Masterwork Scimitars, Other Treasure)
Will
+11; +2 Vs. Enchantment Spells
Wis
14
XP
12,800
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