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Aghasura
This immense Creature looks like a horned rattlesnake, save for its two muscular arms, each of which wields a Scimitar.
Aghasuras, or the Poison ones, are massive fiends who have perfected the art of ambush and hold to duties of guardianship and butchery. It is said that these frightful ophidian monsters came into being when a deity granted free will to her favorite serpent pets, but when these pets were left to their own devices, they slipped into the deity's favored temple and slew all of her greatest priests. The serpents who survived the deity's wrath became the first aghasuras.
An Aghasura is 30 feet long and weighs nearly 7 tons.
Special Abilities
Attraction Aura (Su) An Aghasura exudes a 50-foot aura whenever it remains motionless for at least 1 round. All nonevil creatures that enter this area must make a DC 21 Will save to avoid being compelled to move toward the aghasura's location. If the Aghasura moves, the effect ends for all currently affected creatures. This is a mind-affecting compulsion. The save DC is Charisma-based.
Dual Wielder (Ex) An Aghasura does not take a Penalty on attack or Damage rolls when attacking with two Weapons.
Infused Weapons (Su) Weapons an Aghasura wields are considered to be magic for the purposes of overcoming Damage reduction . In addition, such Weapons gain the ability to deliver the aghasura's Poison On a successful attack.
Poison (Ex) Bite or weapon—injury; Save Fort DC 23; Frequency 1/round for 6 rounds; Effect 1d4 Con damage; Cure 2 consecutive saves.