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Pathfinder

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Aranea

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An aranea is an intelligent, shapechanging spider with sorcerous powers. In its natural form, an aranea resembles a humpbacked spider a little bigger than a human, and weighs about 150 pounds. The hump on its back houses the aranea's brain. All araneas have a single alternate form as well—this alternate form is that of a Small or Medium Humanoid. Although an aranea can assume a spider-hybrid variant of this form, it cannot use its Change Shape ability to assume multiple Humanoid forms—this additional shape is locked into one unique appearance.

Araneas typically gather in small colonies of two to six individuals, making webbed nests high in trees. These colonies work together to research magic, and may change membership many times over as individuals leave to pursue their own studies and are replaced by newer members. A single aranea may take on Humanoid form and live for years in a Humanoid community, never revealing its true nature. Though araneas generally prefer to be left alone, they often prove quite knowledgeable about the ways of magic, and if approached peacefully may be willing to share their expertise for the right price (typically a magic item or some service).

Skilled spellcasters, araneas try to avoid physical Combat and use their webs and Spells when they can. Rather than kill their enemies, araneas often subdue opponents and hold them for ransom.

Special Abilities

Change Shape (Su) An aranea can take the form of a Small or Medium Humanoid Or spider-humanoid hybrid. In Humanoid Form, an aranea cannot use its bite, web, or Poison . In spider-humanoid hybrid form, an aranea looks like a Humanoid With spidery fangs and spinnerets, with the latter typically located at the small of its back. The aranea retains its bite attack, webs, and Poison In this form, and can wield Weapons and wear armor. When in Humanoid Or hybrid form, an aranea's speed is 30 feet and it has no climb speed.

Poison (Ex) Bite—injury; Save Fort DC 14; Frequency 1/round for 6 rounds; Effect 1d3 Strength; Cure 1 save.

Spells An aranea casts Spells as a 5th-level Sorcerer, but does not gain any additional abilities, such as a sorcerous bloodline.

Attributes

AC
20, Touch 13, Flat-footed 17 (+4 Armor, +3 Dex, +3 Natural)
Alignment
N
Base Atk
+5
CMB
+5
CMD
18
CR
CR 4
Cha
16
Con
14
Creature Type
Magical Beast (Shapechanger)
Dex
17
Environment
Tropical Forests
Feats
Eschew Materials B , Improved Initiative , Iron Will , Weapon Finesse
Fort
+6
HP
37 (5d10+10)
Init
N Medium Magical Beast ( Shapechanger ) +7
Int
14
Languages
Common, Sylvan
Melee
Bite +8 (1d6 Plus Poison )
Organization
Solitary Or Colony (26)
Racial Modifiers
+2 Acrobatics , +2 Perception
Ref
+7
SQ
Change Shape ( Humanoid ; Alter Self )
Senses
Darkvision 60 Ft., Low-light Vision; Perception +9
Size
Medium
Skills
Acrobatics +9 (+17 Jump), Climb +14, Escape Artist +8, Knowledge (Arcana) +7, Perception +9, Stealth +9
Sorcerer Spells Known
(Cl 5th; Concentration +8) 2nd (5/day)— Invisibility , Mirror Image 1st (7/day)— Charm Person (Dc 14), Mage Armor (1 Already Cast), Silent Image (Dc 14), Sleep (Dc 14) 0 (At Will)— Daze (Dc 13), Detect Magic , Ghost Sound (Dc 13), Light , Mage Hand , Resistance
Special Attacks
Web (+8 Ranged, Dc 14, Hp 5)
Speed
50 Ft., Climb 30 Ft.
Str
11
Treasure
Standard
Will
+4
Wis
13
XP
1,200
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