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Argus

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This misshapen giant is covered in horns, tumorous tentacles, unsightly warts, and strange, staring eyes.

An argus is an ancient Creature related to the titans, transformed by a deity into a vigilant and restless sentry, usually as a punishment for some affront or rebellion. Within its hideous and misshapen body lies a lonely heart that craves music and beauty to comfort it in its forlorn and unending vigil. It might talk peaceably with visitors if they promise to sing songs or tell stories (and it believes its guests don't intend to harm it or steal what it guards). If insulted or mocked, an argus is quick to anger, dispatching foes so it can go back to brooding in peace.

An argus stands 25 feet tall and weighs 18,000 pounds.

Special Abilities

Absolute Readiness (Ex) An argus is never surprised or Flat-Footed. It can act in the Surprise round as if it were a normal round.

Accurate Strikes (Ex) An argus's attacks ignore the AC bonus granted to targets by any cover less than total cover, and the miss chance granted to targets by any Concealment less than total Concealment.

Eye Gouge (Ex) If an argus rends or pins an opponent, as a Swift Action it can attempt a dirty trick maneuver to blind the target. If its Combat Maneuver check exceeds the DC by 10 or more, the opponent is permanently blinded.

Fascinating Gaze (Su) A Creature within 40 feet of an argus must succeed at a DC 16 Will Saving Throw or be fascinated for 5d6 rounds. If the Creature has 4 or fewer Hit Dice, it is instead dazed for 5d6 rounds. An argus can't use this ability in the same round it uses Frightful Presence. The save DC is Charisma-based.

Limitless Vision (Ex) An argus takes no distance penalties on Perception Checks.

Attributes

AC
30, Touch 12, Flat-footed 28 (+2 Dex, +4 Insight, +18 Natural, 4 Size)
Alignment
Ln
Aura
Frightful Presence (40 Ft., Dc 16)
Base Atk
+9
CMB
+27 (+31 Grapple)
CMD
43
CR
CR 13/MR 6
Cha
10
Con
23
Creature Type
Aberration (Mythic)
DR
10/epic
Defensive Abilities
Absolute Readiness, Rock Catching
Dex
14
Environment
Any Land
Feats
Alertness M , Combat Reflexes M , Improved Initiative M , Intimidating Prowess, Quicken Spell-like Ability ( True Strike ), Skill Focus ( Perception ), Weapon Focus (Claw)
Fort
+10
HP
184 (13d8+126)
Immune
Blindness, Dazzled
Init
Ln Gargantuan Aberration (Mythic) +12 M
Int
13
Languages
Aklo, Celestial, Common
Melee
2 Claws +20 (3d6+14 Plus Grab), Bite +19 (2d8+14)
Organization
Solitary
Racial Modifiers
+8 On Visionbased Perception Checks
Ranged
Rock +8 (3d6+14)
Reach
20 Ft.
Ref
+6
Resist
Cold 30, Fire 30
Senses
All-around Vision, Arcane Sight , Darkvision 60 Ft., Detect Scrying , Limitless Vision, Mistsight, See In Darkness, True Seeing ; Perception +29
Size
Gargantuan
Skills
Climb +24, Handle Animal +6, Intimidate +30, Knowledge (History) +10, Perception +29 (+37 On Visionbased Perception Checks), Sense Motive +23, Swim +24
Space
20 Ft.
Special Attacks
Accurate Strikes, Constrict (3d6+14), Eye Gouge, Fascinating Gaze, Mythic Power (6/day, Surge +1d8), Rend (2 Claws, 3d6+21), Rock Throwing (200 Ft.)
Speed
40 Ft.
Spell-Like Abilities
(Cl 14th; Concentration +20) Constant— Arcane Sight , Detect Scrying , True Seeing At Will— Arcane Eye , Clairaudience/clairvoyance , Status , True Strike 3/day—quickened True Strike
Str
39
Treasure
Standard
Weaknesses
Vulnerable To Fascination And Sleep
Will
+9
Wis
12
XP
25,600
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