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Azer

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A proud and hardworking race from the Plane of Fire, azers toil in their bronze and brass fortresses, always ready for their long, simmering war against the efreet. Azers live in a society where every member knows his place. Born into a particular duty, usually the trade of his father or mother, an azer continues this task his entire life. A caste system further keeps azer society in line. Nobles, ruling without question, wear decorated brass kilts as their symbol of caste, while merchants and business proprietors wear stout bronze. Copper kilts designate the working class, made up of servants, artisans, and laborers.

Able to channel heat through metal Weapons and tools, azers almost never use nonmetallic Weapons, and usually engage in close melee rather than using ranged attacks. Azers frequently take prisoners, bringing them back to their fortresses and forcing them to labor for a year and a day.

The legendary City of Brass boasts an azer population over half a million strong. Most of these unfortunate azers live a life of servitude to their efreet masters. Azers subjected to this slavery still Perform their duties without question, preferring to wait out their contracts or hoping their masters die or get overthrown. A dedication to order burns strong in this race, to the extent that some enslaved azers act as taskmasters over their own kin. Beyond the City of Brass, azers are free to live their own lives, often in other planar metropolises crafting goods, selling wares, and running taverns.

Azers look strikingly similar to one another to the unfamiliar eye. They are 4 feet tall, but weigh 200 pounds.

Attributes

AC
18, Touch 11, Flat-footed 17 (+5 Armor, +1 Dex, +2 Natural)
Alignment
Ln
Base Atk
+2
CMB
+3
CMD
14
CR
CR 2
Cha
9
Con
15
Creature Type
Outsider (Extraplanar, Fire)
Dex
12
Environment
Any Land (Plane Of Fire )
Feats
Power Attack
Fort
+5
HP
15 (2d10+4)
Immune
Fire
Init
Ln Medium Outsider ( Extraplanar , Fire ) +1
Int
12
Languages
Common, Ignan
Melee
Mwk Warhammer +4 (1d8+1/ × 3 Plus 1d6 Fire )
Organization
Solitary, Pair, Team (36), Squad (1120 Plus 2 Sergeants Of 3rd Level And 1 Leader Of 3rd6th Level), Or Clan (30100 Plus 50% Noncombatants Plus 1 Sergeant Of 3rd Level Per 20 Adults, 5 Lieutenants Of 5th Level, And 3 Captains Of 7th Level)
Ranged
Light Hammer +3 (1d4+1 Plus 1d6 Fire )
Ref
+1
Senses
Darkvision 60 Ft.; Perception +6
Size
Medium
Skills
Acrobatics +0, Appraise +6, Climb +3, Craft (Any Two) +6, Knowledge (Nobility) +6, Perception +6
Special Attacks
Heat (1d6 Fire )
Speed
30 Ft. (20 Ft. In Armor)
Spell Resistance
13
Str
13
Treasure
Standard (Masterwork Scale Mail, Masterwork Warhammer, Light Hammer, Other Treasure)
Weaknesses
Vulnerability To Cold
Will
+4
Wis
12
XP
600
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