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Pathfinder

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Bat Swarm

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Hundreds of high-pitched squeaks fill the air as a mass of small, carnivorous bats surges forth, all of them hungry for blood.

Bat swarms dwell in large caves, ruins, or even city sewers—anywhere they can find Darkness to hide in during the day and a supply of food to feast upon at night. They are only encountered outside in a group at dawn or dusk, or when they have been startled and forced to flee their lairs.

Attributes

AC
16, Touch 16, Flat-footed 14 (+2 Dex, +4 Size)
Alignment
N
Base Atk
+2
CMB
&Mdash;
CMD
&Mdash
CR
CR 2
Cha
4
Con
11
Creature Type
Animal (Swarm)
Defensive Abilities
Swarm Traits
Dex
15
Environment
Any Temperate Or Tropical
Feats
Lightning Reflexes , Skill Focus ( Perception )
Fort
+3
HP
13 (3d8)
Immune
Weapon Damage
Init
N Diminutive Animal ( Swarm ) +2
Int
2
Melee
Swarm (1d6)
Organization
Solitary, Pair, Flight (36 Swarms), Or Colony (1120 Swarms)
Racial Modifiers
+4 Perception When Using Blindsense
Reach
0 Ft.
Ref
+7
SQ
Swarm Traits
Senses
Blindsense 20 Ft., Low-light Vision; Perception +15
Size
Diminutive
Skills
Fly +12, Perception +15
Space
10 Ft.
Special Attacks
Distraction (Dc 11), Wounding
Speed
5 Ft., Fly 40 Ft. (Good)
Str
3
Treasure
None
Will
+3
Wis
14
Wounding (Ex)
Any Living Creature Damaged By A Bat Swarm Continues To Bleed , Losing 1 Hit Point Per Round Thereafter. Multiple Wounds Do Not Result In Cumulative Bleeding Loss. The Bleeding Can Be Stopped By A Dc 10 Heal Check Or The Application Of A Cure Spell Or Some Other Healing Magic.
XP
600
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