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Pathfinder

Compendium

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Catoblepas

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The catoblepas is an aggressive beast at the best of times, willing to knock down trees, fences, even small houses to eat whatever it finds interesting, be that meal plant or animal or human being. Though it prefers swamps, the catoblepas has been known to forage in plains and forests for short periods before returning to the buoyant support of water and mud. Few creatures linger near a catoblepas's feeding ground because of the monster's bad temper and poisonous breath, and only rot-loving predators such as oozes or exceptionally large otyughs have any interest in hunting them.

A catoblepas' primary motivation is hunting and exerting its dominance over lesser creatures in its territory. Easily detected by its foul odor, the creature tolerates the presence of wild animals, humanoid tribes, and even predators that it can bully as long as these things flee or act submissive when the poisonous brute lumbers into view. The catoblepas is known to engage in physical battles with other Large swamp creatures such as crocodiles or even froghemoths. Some humanoid tribes claim to know techniques to domesticate a catoblepas for use as a guard animal, but the monster's intractable nature and not insignificant intelligence almost certainly means magic is involved, as the creature has little need for alliances and can wipe out entire villages with its breath. Some have been known to use their breath underwater, creating a churning cloud of bubbles that kills fish in the area and starves out other creatures.

A catoblepas's sense of smell is blunted by its own ungodly stench, and it can't easily recognize rival odors such as skunk musk (though this provides the beast no immunity to odor-based effects from other creatures).

A catoblepas is 15 feet long and weighs 2,200 pounds.

Special Abilities

Poison Breath (Ex) A catoblepas's horrid, stinking breath is 60-foot cone of Poison Gas. Breath—contact; Save Fort DC 23; Frequency 1/round for 6 rounds; Effect 1d6 Con damage; Cure 3 consecutive saves. The save DC is Constitution-based.

Attributes

AC
27, Touch 8, Flat-footed 27 (-1 Dex, +19 Natural, -1 Size)
Alignment
N
Aura
Stench (30 Ft., Dc 23, 10 Rounds)
Base Atk
+14
CMB
+20
CMD
29 (33 Vs. Trip)
CR
CR 12
Cha
10
Con
22
Creature Type
Magical Beast
Dex
8
Environment
Any Swamps
Feats
Diehard , Endurance , Improved Critical (Gore), Improved Iron Will , Iron Will , Multiattack , Skill Focus ( Perception )
Fort
+15
HP
161 (14d10+84)
Init
N Large Magical Beast 1
Int
5
Languages
Aklo
Melee
Bite +18 (3d6+5), Gore +18 (2d8+5/19-20), 2 Hooves +16 (1d8+2)
Organization
Solitary, Pair, Or Herd (3-6)
Reach
15 Ft.
Ref
+8
Senses
Darkvision 60 Ft., Low-light Vision; Perception +25
Size
Large
Skills
Perception +25, Swim +13
Space
15 Ft.
Special Attacks
Breath Weapon (60-ft. Cone, Poison , Fortitude Dc 23, Usable Every 1d4 Rounds), Trample (4d6+7, Dc 22)
Speed
40 Ft., Swim 20 Ft.
Spell Resistance
23
Str
20
Treasure
Incidental
Will
+8
Wis
15
XP
19,200
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