Advertisement Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Crucidaemon

Edit Page Content

Its body seemingly made of iron, this shapely feminine form has wrists pierced by chains that end in curved blades.

Bloody representations of death by traps or torture, crucidaemons spend their existence subjecting creatures to an eternity of pain and terror. Whereas many daemons are quick to feed on the soul of mortals they capture, a crucidaemon lets its victims linger, marinating their souls in torment and pain so that when the time for feeding finally comes, they welcome their final oblivion with tears of gratitude.

Crucidaemons are 6 feet tall and weigh 250 pounds.

Special Abilities

Chained Daggers (Su) A crucidaemon fights with the two daggers chained to its wrists as if dual wielding daggers with a reach of 10 feet (although it can also attack adjacent foes with no penalty). It takes no Penalty on attack or Damage rolls while wielding both of these daggers at once. These daggers are considered to be +2 daggers That deal 2d6 points of Bleed Damage. The daggers become nonmagical upon the Daemon 's death, and cannot be disarmed. A crucidaemon may remanifest a destroyed Dagger as a Standard Action.

Trap Making (Ex) A crucidaemon can use Disable Device To Disarm magic traps. When it uses its Greater Glyph of Warding Spell-like ability to create a spell glyph, it may utilize any 6th-level or lower spell from the Cleric or the Wizard spell list, even though it otherwise can't cast these Spells. The Perception And Disable Device DCs for any traps a crucidaemon creates gain a +2 bonus.

Attributes

AC
29, Touch 16, Flat-footed 23 (+5 Dex, +1 Dodge, +13 Natural)
Alignment
Ne
Base Atk
+17
CMB
+26
CMD
42
CR
CR 15
Cha
29
Con
24
Creature Type
Outsider (Daemon, Evil, Extraplanar)
DR
10/good And Silver
Dex
21
Environment
Any (Abaddon)
Feats
Dodge , Improved Critical (Daggers), Improved Initiative , Lightning Reflexes , Mobility , Spring Attack , Stealthy , Step Up , Weapon Focus (Daggers)
Fort
+17
HP
212 (17d10+119)
Immune
Acid, Bleed , Death Effects, Disease , Poison
Init
Ne Medium Outsider ( Daemon , Evil , Extraplanar ) +9
Int
16
Languages
Abyssal, Draconic, Infernal; Telepathy 100 Ft.
Melee
Daggers +29/+29/+24/+19/+14 (1d4+11/17-20 Plus Bleed)
Organization
Solitary, Pair, Or Inquisition (3-6)
Racial Modifiers
+8 Craft (Traps)
Reach
10 Ft.
Ref
+12
Resist
Cold 10, Electricity 10, Fire 10
Senses
Darkvision 60 Ft., Deathwatch , Detect Good , True Seeing ; Perception +23
Size
Medium
Skills
Bluff +29, Craft (Traps) +31, Disable Device +25, Escape Artist +7, Intimidate +29, Knowledge (Arcana, Engineering) +11, Perception +23, Sense Motive +16, Spellcraft +18, Stealth +29, Use Magic Device +19
Space
5 Ft.
Special Attacks
Bleed (2d6), Chained Daggers, Trap Making
Speed
50 Ft.
Spell Resistance
26
Spell-Like Abilities
(Cl 16th; Concentration +25) Constant— Air Walk , Deathwatch , Detect Good , True Seeing At Will— Fear (Dc 23), Greater Teleport (Self Plus 50 Lbs. Of Objects Only), Invisibility 3/day— Greater Glyph Of Warding (Dc 25), Hold Monster (Dc 24) 1/day— Insanity (Dc 26), Summon (Level 4, 2 Piscodaemons 50%), Symbol Of Pain (Dc 24)
Str
28
Treasure
Standard
Will
+13
Wis
17
XP
51,200
Advertisement Create a free account