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Pathfinder

Compendium

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Cyclops

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A single huge eye stares from the forehead of this nine-foot-tall giant. Below this sole orb, an even larger mouth gapes like a cave.

Many thousands of years ago, the solemn cyclopes ruled vast kingdoms, yet today their glories are long forgotten. What few cyclopes survive seldom aspire higher than protecting their lairs and seeking out their next meals. This latter task occupies a great deal of their focus, for the monstrous appetites and vacuous hunger of the cyclopes control the race's destiny and may have led to their original downfall so long ago.

The average cyclops stands 9 feet tall and weighs 600 pounds. Both males and females are almost completely bald, with stringy patches of dark hair occasionally hanging down from above the ears. A bushy, expressive brow couples with a cyclops's massive eye to make the creature's attitude easily known.

Cyclopean history is a vanishing thing inscribed on the crumbling walls of vine-choked lost cities that fell long before even the rise of the elves, when dragons and giants ruled a landscape unspoiled by the petty ephemeral races that rule today. Because things have fallen so far, a given cyclops is less likely to know the near-mythic triumphs of lost ages than even a semi-educated human.

Ancient records, the oral traditions of other giantish races, and the scattered accounts of tribal natives of the southern jungles speak of much larger, more primal “great cyclopes,” imposing titans with shaggy legs and a massive horn above an inquisitive eye. These creatures are thought to have been either the leaders or the war beasts of the ancient race, and modern cyclopes honor them as elusive, destructive living gods.

Special Abilities

Flash of Insight (Su) Once per day as an immediate action, a cyclops can peer into an occluded visual spectrum of possible futures, gaining insight that allows it to select the exact result of one die roll before the roll is made. This effect can alter an action taken by the cyclops only, and cannot be applied to the rolls of others.

Attributes

AC
19, Touch 8, Flat-footed 19 (+4 Armor, 1 Dex, +7 Natural, -1 Size)
Alignment
Ne
Base Atk
+7
CMB
+13
CMD
22
CR
CR 5
Cha
8
Con
15
Creature Type
Humanoid (Giant)
Defensive Abilities
Ferocity
Dex
8
Environment
Any Temperate Or Tropical
Feats
Alertness , Cleave , Great Cleave , Improved Bull Rush , Power Attack
Fort
+9
HP
65 (10d8+20)
Init
Ne Large Humanoid ( Giant ) 1
Int
10
Languages
Common, Cyclops, Giant
Melee
Greataxe +11/+6 (3d6+7/x3)
Organization
Solitary Or Conclave (2-6) Or Tribe (7-18)
Racial Modifiers
+8 Perception
Ranged
Heavy Crossbow +5 (2d8/19-20)
Reach
10 Ft.
Ref
+2
SQ
Flash Of Insight
Senses
Low-light Vision; Perception +11
Size
Large
Skills
Intimidate +9, Perception +11, Profession (Soothsayer) +10, Sense Motive +5, Survival +6
Space
10 Ft.
Speed
30 Ft.
Str
21
Treasure
Standard (Hide Armor, Large Greataxe, Large Heavy Crossbow, Other Treasure)
Will
+4
Wis
13
XP
1,600
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