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Pathfinder

Compendium

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Deep Sea Serpent

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This enormous, water-dwelling serpent has bright, bulging eyes and rounded jaws filled with long, jagged teeth.

An enormous monstrosity that makes its home in the darkest depths of the ocean's trenches, the deep sea serpent is as elusive as it is terrifying, the nightmare of sailors making their ways over the vast and seemingly bottomless waters. A deep sea serpent is rarely seen unless it wishes to be seen, and the beast usually has its own mysterious reasons for occasionally coming to the surface. At other times, those reasons are gruesomely obvious—the deep sea serpent rises to the surface to crush ships and devour sailors who tumble from the freshly shattered hulls.

It is thought that in incredibly remote parts of the underwater world, even more powerful deep sea serpents exist, beasts with supernatural luminous lures that can be used to blind foes, or with the ability to create overwhelming blasts of electricity that stun or even outright slay prey with a single stroke. Yet perhaps the most unnerving are the rumors of deep sea serpents that possess a remarkable intelligence. Such creatures, if they even exist, are rarely if ever seen near the surface—both their naturally elusive natures and the remote reality of their habitats mean that ensuring the veracity of these claims requires truly extraordinary efforts.

A typical deep sea serpent measures 50 feet long and weighs 35,000 pounds.

Special Abilities

Elusive (Su) As a full-round action while in Water , a deep sea serpent can move up to its run speed (200 feet) without leaving any trace of its passing (identical in effect to Pass without trace ). An elusive deep sea serpent gains a +40 circumstance bonus on its Stealth Check. In addition, except when in combat, a sea serpent is considered to be under the effects of a Nondetection Spell. Both of these effects function at caster level 20th and cannot be dispelled.

Powerful Tail (Ex) A deep sea serpent's tail slap is always a primary attack. When a deep sea serpent deals damage to an object with its tail slap or via Constrict Damage, it ignores the first 10 points of hardness that object possesses.

Surge (Ex) A deep sea serpent can surge forward as a full-round action at a speed of 400 feet. It must move in a straight line, but does not provoke attacks of opportunity while surging.

Attributes

AC
34, Touch 12, Flat-footed 28 (+5 Dex, +1 Dodge, +22 Natural, -4 Size)
Alignment
N
Base Atk
+23
CMB
+41 (+45 Grapple)
CMD
57 (Can't Be Tripped)
CR
CR 19
Cha
11
Con
28
Creature Type
Magical Beast (Aquatic)
Defensive Abilities
Elusive
Dex
20
Environment
Any Oceans
Feats
Critical Focus , Dodge , Improved Critical (Bite), Improved Critical (Tail Slap), Improved Initiative , Improved Iron Will , Improved Vital Strike , Iron Will , Lightning Reflexes , Power Attack , Skill Focus ( Perception ), Vital Strike
Fort
+22
HP
333 (23d10+207)
Immune
Cold
Init
N Gargantuan Magical Beast ( Aquatic ) +9
Int
2
Melee
Bite +33 (6d10+14/19-20 Plus Grab ), Tail Slap +33 (6d8+14/19-20 Plus Grab )
Organization
Solitary
Reach
20 Ft.
Ref
+20
Resist
Fire 30
Senses
Darkvision 120 Ft., Low-light Vision; Perception +23
Size
Gargantuan
Skills
Perception +23, Stealth +8, Swim +22
Space
20 Ft.
Special Attacks
Capsize, Constrict (6d8+21), Powerful Tail, Swallow Whole (10d6+21 Bludgeoning Damage, Ac 21, 33 Hp)
Speed
10 Ft., Swim 50 Ft.; Surge 400 Ft.
Str
39
Treasure
Triple
Will
+12
Wis
17
XP
204,800
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