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Pathfinder

Compendium

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Dragon Horse

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Despite their name, dragon horses are not related to dragons. These noble creatures gain their name from their ability to fly through the air without wings and to create different effects with their misty breath.

Dragon horses are solitary creatures, spending most of their time up among the clouds and rarely setting hoof to solid ground. A mated pair of dragon horses remains together to raise its young, but otherwise individuals prefer to be on their own. They are fierce and reclusive, but peaceful and even playful under the right circumstances. Dragon horses sometimes offer aid and assistance to decent folk in need, taking care to use their ability to know alignment to avoid accidentally providing aid to evil creatures, whom they despise.

Dragon horse foals are highly prized as potential steeds, but as dragon horses are highly intelligent creatures, they cannot be trained as if they were animals. Instead, one who seeks a dragon horse mount must use diplomacy to secure the creature's aid.

Peaceful creatures by nature, dragon horses prefer to avoid combat by flying away. When they are forced to fight (often in response to an evil creature's mayhem), they attempt to deal nonlethal damage to all but evil-aligned foes, leaving any unconscious opponents unharmed. Those who have chosen evil ways may sometimes receive the same mercy, in the hope that it helps them see the light, but innately evil foes are dispatched as quickly and cleanly as possible.

Special Abilities

Breath Weapons (Su) As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of Cold Damage (DC 20 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a Fog cloud Spell), or creates a blast of severe wind (see the Wind effects table ) in the area. The dragon horse may use this Breath weapon Once every 1d4 rounds. The save DC is Constitution-based.

Flying Charge (Ex) A dragon horse gains a +4 bonus on damage rolls if it charges while flying.

Know Alignment (Su) Dragon horses automatically know the alignment of any creature they can see.

Shift Planes (Su) A dragon horse can enter the Ethereal Plane, Astral Plane, Plane of Air , or Material Plane once per day as a standard action. This functions as Plane shift , but the dragon horse can only bring up to two other willing creatures with it, and only if they are on its back.

Attributes

AC
23, Touch 13, Flat-footed 19 (+3 Dex, +1 Dodge, +10 Natural, -1 Size)
Alignment
Ng
Base Atk
+10
CMB
+18
CMD
32 (36 Vs. Trip)
CR
9
Cha
21
Con
21
Creature Type
Magical Beast (Air)
Dex
17
Environment
Any
Feats
Dodge , Flyby Attack , Improved Initiative , Iron Will , Mobility
Fort
+12
HP
105 (10d10+50)
Init
Ng Large Magical Beast ( Air ) +7
Int
16
Languages
Auran, Common, Draconic; Telepathy 100 Ft.
Melee
2 Hooves +16 (2d6+7 Plus 1d6 Electricity)
Organization
Solitary
Reach
10 Ft.
Ref
+10
SQ
Shift Planes
Senses
Darkvision 120 Ft., Know Alignment, Low-light Vision; Perception +17
Size
Large
Skills
Fly +18, Knowledge (Planes) +13, Perception +17, Sense Motive +14, Survival +14
Space
10 Ft.
Special Attacks
Breath Weapons, Flying Charge
Speed
60 Ft., Fly 120 Ft. (Good)
Str
24
Treasure
None
Will
+9
Wis
18
XP
6,400
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