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Elder Ice Elemental
Ice elementals are creatures made of animated snow and ice. They form in especially cold parts of the Plane of Water and along its border with the Plane of Air, where giant icebergs careen off of world-high waterfalls into the open sky. Ice elementals vary in their exact appearance.
Attributes
AC
24, Touch 14, Flat-footed 18 (+5 Dex, +1 Dodge, +10 Natural, -2 Size)
Alignment
N
Base Atk
+16
CMB
+28
CMD
44 (Can't Be Tripped)
CR
11
Cha
11
Con
19
Creature Type
Outsider (Air, Cold, Elemental, Extraplanar, Water)
DR
10/—
Dex
20
Environment
Any Land Or Water (Plane Of Water)
Feats
Cleave , Combat Reflexes , Dodge , Improved Critical (Slam), Improved Initiative , Lightning Reflexes , Power Attack , Vital Strike
Fort
+14
HP
152 (16d10+64)
Immune
Cold , Elemental Traits
Init
N Huge Outsider ( Air , Cold , Elemental , Extraplanar , Water) +9
Int
10
Melee
2 Slams +24 (2d10+10/19-20 Plus 2d8 Cold )
Organization
Solitary, Pair, Or Gang (3-8)
Reach
15 Ft.
Ref
+17
SQ
Ice Glide, Icewalking
Senses
Darkvision 60 Ft., Snow Vision; Perception +19
Size
Huge
Skills
Escape Artist +24, Intimidate +19, Knowledge (Planes) +19, Perception +19, Stealth +16, Swim +37
Space
15 Ft.
Special Attacks
Numbing Cold (Dc 22)
Speed
20 Ft., Burrow (Ice And Snow Only) 20 Ft., Swim 60 Ft.
Str
30
Treasure
None
Weaknesses
Vulnerable To Fire
Will
+5
Wis
11
XP
12,800
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