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Fungal Crawler

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Fungal crawlers are a perverse fusion of Animal and plant. Over thousands of years, they have prospered and spread beneath the world, dominating the wildest depths of these Underground regions. Like hyenas, fungal crawlers are top-tier scavengers. They are efficient hunters, but just as often feed on found carrion or take meals from other predators. When times are especially lean, fungal crawlers can even survive without food, subsisting on radiation and heat absorbed through the fungal flutes covering their pale, sickly bellies.

Thousands of breeds of fungal crawlers exist across the world, varying in appearance and habits, but all share a few common features. They invariably appear as monstrous crickets or locusts fused with fungal growths, often topped with mushroom-like caps. This hybridization makes them adept survivors, and infestations are notoriously difficult to clear out entirely. Their needle-like teeth cannot chew solid food, so most fungal crawlers rely on digestive enzymes injected through their bite to make their meals palatable. Average specimens grow to 30 pounds and 3 feet in length. They reproduce by releasing spores, which remain viable for decades until they contact organic matter and eventually develop into small, pale grubs.

Many subterranean civilizations tame fungal crawlers as guard animals, pets, or food. Though simple-minded, they are amicable enough to be trained when well-fed. Fungal crawlers hold no loyalties, though, and often flee or attack their keepers at the slightest provocation.

Thanks to the bizarre energies that suffuse their homes, fungal crawlers are incredibly diverse. They have adapted over millennia to fill every environment: flying variants fill subterranean rifts with the deafening drone of their wings, while Aquatic breeds skim across the surfaces of Underground lakes, and still others thrive in the fiery chambers and tunnels of volcanic networks.

Special Abilities

Leap (Ex) A fungal crawler can Perform a special kind of Pounce Attack by jumping into Combat. When a fungal crawler charges, it can make a DC 20 Acrobatics Check to jump into the Air And land next to its enemies. If it makes the Acrobatics Check, it can follow up with four claw attacks against foes in reach, but it cannot make a bite attack.

Plant Defenses (Ex) A fungal crawler is part Plant And shares many of the immunities that Plant Creatures possess. A fungal crawler is immune to mind-affecting effects, paralysis, Poison , Polymorph, sleep, and stunning.

Poison (Ex) Bite—injury; Save Fort DC 14; Frequency 1/round for 4 rounds; Effect 1d2 Str and 1d2 Con; Cure 1 save. The save DC is Constitution-based.

Attributes

AC
16, Touch 16, Flat-footed 11 (+5 Dex, +1 Size)
Alignment
N
Base Atk
+3
CMB
+4
CMD
19 (27 Vs. Trip)
CR
3
Cha
7
Con
15
Creature Type
Aberration
Defensive Abilities
Plant Defenses
Dex
20
Environment
Any Underground
Feats
Improved Initiative , Step Up
Fort
+3
HP
26 (4d8+8)
Immune
Mind-affecting Effects, Paralysis, Poison , Polymorph Effects, Sleep, Stunning
Init
N Small Aberration +9
Int
2
Melee
Bite +6 (1d6+2 Plus Poison ), 2 Claws +6 (1d4+2)
Organization
Solitary, Pair, Or Swarm (3-12)
Racial Modifiers
+14 On Acrobatics Checks Made To Jump
Ref
+6
Senses
Darkvision 60 Ft.; Perception +6
Size
Small
Skills
Acrobatics +10 (+14 Jumping), Climb +10, Perception +6
Special Attacks
Leap
Speed
20 Ft., Climb 40 Ft.
Str
14
Treasure
None
Will
+5
Wis
13
XP
800
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