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Pathfinder

Compendium

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Gholdako

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A single milky eye stares from the forehead of this towering giant wrapped in filthy, rune-covered strips of bloody linen.

A gholdako is a dreadful undead cyclops created by the foul priests and necromancers of a fallen cyclops empire thousands of years ago. A gholdako's single eyeball is sunken and milky, and its body and limbs are wrapped tightly in ragged strips of soiled and moldering linens, much like those of a mummy, but with disturbing and incomprehensible glyphs scribbled on the ancient cloth, written in what appears to be dried blood. Layers of skin continually flake off the hideous monster's parched flesh wherever it is exposed, falling in papery strips of sickly pale yellow. The average gholdako stands 9 feet tall and weighs 500 pounds.

Gholdakos are nearly always guardians of some special relic or tomb, having been ordered to protect the object or location in life and remaining faithful to their duties even after dying. While they strive to keep their wards safe from depredations, gholdakos are nonetheless short-tempered and easy to lure away from their posts—though being caught by one of these undead giants almost always spells a gruesome and untimely end for most would-be .

Dread Gholdako (+1 CR): Some gholdakos were created to guard the tombs of royalty. Such dread gholdakos possess a bluish-white halo of smoke around their perpetually peeling scalps. A dread gholdako generally possesses additional Hit Dice, and can inflict paralysis (1d4 rounds, DC 10 + 1/2 the dread gholdako's racial Hit Dice + the dread gholdako's Constitution modifier) on its foes with its bite attack.

Special Abilities

Blinding Breath (Su) Once every 1d4 rounds, a gholdako can exhale its noxious breath in a 20-foot cone, permanently blinding any creatures in the affected area unless they succeed at a DC 21 Fortitude save. The save DC is Charisma-based.

Disease (Ex) Seaside rot : Injury; Save Fort DC 21; Onset 1 minute; Frequency 1/day; Effect 1d4 Str and 1d4 Dex; Cure 2 consecutive saves. The save DC is Charisma-based.

Attributes

AC
25, Touch 9, Flat-footed 25 (+16 Natural, -1 Size)
Alignment
Ne
Base Atk
+11
CMB
+19 (+21 Bull Rush)
CMD
29 (31 Vs. Bull Rush)
CR
CR 10
Cha
19
Con
&Mdash;
Creature Type
Undead
DR
5/good
Defensive Abilities
; Channel Resistance +3
Dex
10
Environment
Warm Coasts
Feats
Awesome Blow , Cleave, Critical Focus, Great Cleave, Improved Bull Rush, Improved Critical (Claw), Power Attack, Weapon Focus (Claw)
Fort
+9
HP
127 (15d8+60)
Immune
Undead Traits
Init
Ne Large Undead +0
Int
10
Languages
Giant
Melee
Bite +17 (1d8+7), 2 Claws +18 (2d8+7/19-20 Plus Disease)
Organization
Solitary Or Guard (2-4)
Reach
10 Ft.
Ref
+5
Resist
Cold 10, Fire 10
Senses
Darkvision 60 Ft., Low-light Vision; Perception +19
Size
Large
Skills
Intimidate +22, Knowledge (History) +8, Perception +19, Sense Motive +11, Stealth +14
Space
10 Ft.
Special Attacks
Blinding Breath, Disease
Speed
30 Ft.
Str
25
Treasure
Standard
Will
+10
Wis
13
XP
9,600
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