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Pathfinder

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Ghost Scorpion

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This outsized scorpion has a translucent shell, allowing one to see through to the creature's internal organs.

So named for their eerie, translucent carapaces, ghost scorpions are nocturnal desert hunters. A ghost scorpion's body is 3 feet long with a 3-foot long tail, and it weighs 45 pounds.

Special Abilities

Poison (Ex) Sting—injury; Save Fort DC 13; Frequency 1/round for 4 rounds; Effect 1 Str damage; Cure 1 save.

Attributes

AC
12, Touch 11, Flat-footed 12 (+1 Natural, +1 Size)
Alignment
N
Base Atk
+1
CMB
+0
CMD
10 (22 Vs. Trip)
CR
CR 1/2
Cha
2
Con
14
Creature Type
Vermin
Dex
11
Environment
Warm Deserts Or Underground
Fort
+5
HP
13 (2d8+4)
Immune
Mind-affecting Effects
Init
N Small Vermin +0
Int
&Mdash;
Melee
2 Claws +2 (1d3), Sting +2 (1d3 Plus Poison )
Organization
Solitary, Pair, Nest (3-6)
Racial Modifiers
+4 Perception , +4 Stealth
Ref
+0
Senses
Darkvision 60 Ft., Tremorsense 60 Ft.; Perception +4
Size
Small
Skills
Perception +4, Stealth +8
Special Attacks
Pounce
Speed
30 Ft.
Str
10
Treasure
None
Will
+0
Wis
10
XP
200
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