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Pathfinder

Compendium

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Giant Phantom Armor

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This suit of armor moves with a warrior's deadly skill despite obviously being empty.

Arising from the armored remains of towering humanoids, these suits are particularly fearsome, though slower than guardian phantom armors.

Creating Phantom Armors

Phantom armors are created using the spell create undead. Creating a phantom armor requires a corpse wearing a suit of heavy armor. The corpse is destroyed in the phantom armor's creation. A magic-user must be at least caster level 12th to create a guardian phantom armor and at least caster level 15th to create a giant phantom armor.

Attributes

AC
18, Touch 9, Flat-footed 18 (+9 Armor, -1 Size)
Alignment
Ne
Base Atk
+3
CMB
+9
CMD
19
CR
CR 4
Cha
15
Con
-
Creature Type
Undead
Defensive Abilities
Channel Resistance +4
Dex
11
Environment
Any
Feats
Improved Initiative, Power Attack, Toughness
Fort
+3
HP
37 (5d8+15)
Immune
Undead Traits
Init
Ne Large Undead +4
Int
7
Languages
Common (Can't Speak)
Melee
Heavy Flail +7 (2d8+7/19-20)
Organization
Solitary Or Pair
Reach
10 Ft.
Ref
+1
SQ
Freeze (Suit Of Armor)
Senses
Darkvision 60 Ft.; Perception +8
Size
Large
Skills
Perception +8, Stealth +4
Space
10 Ft.
Speed
20 Ft.
Str
20
Treasure
None
Will
+4
Wis
11
XP
1,200
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