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Pathfinder

Compendium

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Giant Phantom Armor

This suit of armor moves with a warrior's deadly skill despite obviously being empty.

Arising from the armored remains of towering humanoids, these suits are particularly fearsome, though slower than guardian phantom armors.

Creating Phantom Armors

Phantom armors are created using the spell create Undead. Creating a phantom armor requires a corpse wearing a suit of heavy armor. The corpse is destroyed in the phantom armor's Creation. A magic-user must be at least Caster Level 12th to create a Guardian Phantom Armor and at least Caster Level 15th to create a Giant Phantom Armor.

Attributes

Giant Phantom Armor

CR 4

  • XP

    1,200
  • Ne Large Undead
  • Init

    +4;

    Senses

    Darkvision 60 Ft.;Perception +8
  • DEFENSE

  • AC

    18, touch 9, flat-footed 18 (+9 Armor, -1 Size)
  • hp

    37(5d8+15)
  • Fort

    +3,

    Ref

    +1,

    Will

    +4
  • Defensive Abilities

    Channel Resistance +4;

    Immunities

    Undead Traits;
  • OFFENSE

  • Speed

    20 Ft.
  • Melee

    Heavy Flail +7 (2d8+7/19-20)
  • Reach

    10 Ft.
  • STATISTICS

  • Str

    20,

    Dex

    11,

    Con

    0,

    Int

    7,

    Wis

    11,

    Cha

    15
  • Base Atk

    +3;

    CMB

    9;

    CMD

    19
  • Feats

    Improved Initiative, Power Attack, Toughness,
  • Skills

    Perception +8 Stealth +4
  • Languages

    Common (Can't Speak)
  • SQ

    Freeze (Suit Of Armor)
  • ECOLOGY

  • Environment

    Any
  • Organization

    Solitary Or Pair
  • Treasure

    None