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Giant Tarantula
Special Abilities
Barbed Hairs (Ex) A tarantula can throw barbed hairs from its back at a creature as a ranged touch attack (range increment 20 feet). A creature struck by these hairs must make a DC 22 Fort save or be nauseated for 1d6 rounds. A creature that attacks a giant tarantula with a non-reach melee weapon must make a DC 22 Reflex save to avoid being struck by these hairs. The save DC is Con-based.
Poison (Ex) Bite—injury; Save Fort DC 24; Frequency 1/round for 6 rounds; Effect 1d6 Str; Cure 2 consecutive saves. Save DC is Con-based with a +2 racial bonus.
Attributes
AC
21, Touch 7, Flat-footed 20 (+1 Dex, +14 Natural, -4 Size)
Alignment
N
Base Atk
+7
CMB
+23
CMD
34 (46 Vs. Trip)
CR
8
Cha
2
Con
24
Creature Type
Vermin
Defensive Abilities
Barbed Hairs
Dex
13
Environment
Any Forests
Fort
+14
HP
115 (10d8+70)
Immune
Mind-affecting Effects
Init
N Gargantuan Vermin +1
Int
&Mdash;
Melee
Bite +15 (3d6+18 Plus Poison )
Organization
Solitary, Pair, Or Colony (3-8)
Racial Modifiers
+8 Climb +4 Perception +4 Stealth (+8 In Webs)
Ranged
Barbed Hairs +4 Touch (Nausea)
Ref
+4
Senses
Darkvision 60 Ft., Tremorsense 60 Ft.; Perception +4
Size
Gargantuan
Skills
Climb +28, Perception +4, Stealth 7 (3 In Webs)
Space
20 Ft.; Reach 20 Ft.
Speed
30 Ft., Climb 30 Ft.
Str
35
Treasure
Incidental
Will
+3
Wis
10
XP
4,800
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