Advertisement Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Giant Tick

Edit Page Content

In areas where large creatures like megafauna or dinosaurs dwell, the giant tick behaves much like its smaller kin—it lies in wait in the undergrowth, and when a suitable host passes by, it drops onto the body to feed. In other areas, these Vermin are much more aggressive, and actively hunt smaller prey like dogs, livestock, or even humanoids. A giant tick drains blood quickly, but once it has caused 6 points of Constitution Damage, it drops off, sated, to crawl away to digest. A giant tick is 3 feet long and weighs 50 pounds.

Special Abilities

Grab (Ex) A giant tick can Grab Targets of any size, and has a +8 racial bonus on Grapple checks rather than the normal +4 bonus most creatures with Grab Possess.

Disease (Ex) Red ache : Bite—injury; Save Fort DC 13; Onset 1d3 days; Frequency 1/day; Effect 1d6 Str damage; cure 2 consecutive saves. The DC is Constitution-based.

Items Based On This

Tick Swarm

Attributes

AC
16, Touch 11, Flat-footed 16 (+5 Natural, +1 Size)
Alignment
N
Base Atk
+1
CMB
+0 (+8 Grapple)
CMD
10 (22 Vs. Trip)
CR
1
Cha
2
Con
15
Creature Type
Vermin
Dex
10
Environment
Temperate Forests
Fort
+5
HP
13 (2d8+4)
Immune
Mind-affecting Effects
Init
N Small Vermin +0
Int
&Mdash;
Melee
Bite +2 (1d4 Plus Grab , Attach , And Disease )
Organization
Solitary, Pair, Cluster (36), Or Nest (712)
Racial Modifiers
+4 Stealth
Ref
+0
Senses
Darkvision 60 Ft., Scent ; Perception +0
Size
Small
Skills
Climb +8, Stealth +8
Special Attacks
Blood Drain (1 Constitution)
Speed
20 Ft., Climb 20 Ft.
Str
11
Treasure
None
Will
+0
Wis
11
XP
400
Advertisement Create a free account