Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Girtablilu

Edit Page Content

The body of a spear-wielding woman rises from the front of this monstrously huge scorpion.

Girtablilus fiercely guard ancient places and treasures lost to history. Far from civilized eyes, they thrive and piously protect their charges with the aid of monstrously large scorpions that girtablilus keep as pets.

All girtablilus share a zeal for religion, although the objects of veneration vary from tribe to tribe. Some girtablilu tribes still serve long-forgotten deities, preserving the divinities' names and holy rituals. Others embrace religions derived from prehistoric worship, devoted to the idea of gods that once were or might never have been.

Girtablilu leaders are clerics or oracles, and are responsible for the tribe's religious observances and laws. Tradition and service to the group are important. Those who violate tribal beliefs are killed or exiled into the harsh wasteland. Girtablilus believe that no sacrifice in life (including death in the service of the gods) goes unrewarded in the hereafter; this belief makes them fierce and fearless fighters.

A girtablilu is 13 feet long and weighs 800 pounds.

Special Abilities

Poison (Ex) Sting—injury; Save Fort DC 20; Frequency 1/round for 6 rounds; Effect 1d4 Dex; Cure 2 consecutive saves.

Scorpion Empathy (Ex) This ability functions as a druid's wild empathy ability, save that it works only on scorpions. A girtablilu uses its Hit Dice (normally 10) as its effective druid level. Scorpions are normally mindless, but this empathic communication imparts upon them a modicum of implanted intelligence, allowing girtablilus to train scorpions and use them as guardians (though it does not grant them skills or feats).

Attributes

AC
22, Touch 12, Flat-footed 19 (+2 Armor, +2 Dex, +1 Dodge, +8 Natural, -1 Size)
Alignment
N
Base Atk
+10
CMB
+16 (+20 Grapple)
CMD
29 (41 Vs. Trip)
CR
CR 8
Cha
11
Con
21
Creature Type
Monstrous Humanoid
Dex
15
Environment
Warm Deserts
Feats
Dodge , Improved Initiative , Lightning Reflexes , Mobility , Vital Strike
Fort
+8
HP
105 (10d10+50)
Init
N Large Monstrous Humanoid +6
Int
10
Languages
Common, Girtablilu
Melee
Mwk Spear +15/+10 (1d8+7/3), 2 Claws +9 (1d6+2 Plus Grab ), Sting +9 (1d6+2 Plus Poison )
Organization
Solitary, Pair, Patrol (3-5 Plus 2-4 Giant Scorpions), Or Cult (6-14 Plus 3-6 Temple Guardians Of 3rd Level, 1 Cleric Or Oracle Leader Of 6th Level, And 4-9 Giant Scorpions)
Racial Modifiers
+4 Climb , +4 Perception , +4 Stealth
Ranged
Mwk Spear +12 (1d8+5/3)
Reach
10 Ft.
Ref
+11
SQ
Scorpion Empathy +10, Undersized Weapons
Senses
Darkvision 60 Ft., Tremorsense 30 Ft.; Perception +14
Size
Large
Skills
Climb +17, Craft (Any One) +8, Knowledge (History) +5, Perception +14, Sense Motive +7, Stealth +10, Survival +15
Space
10 Ft.
Special Attacks
Constrict (1d6+5)
Speed
50 Ft.
Spell-Like Abilities
(Cl 10th; Concentration +10) 1/day— Summon Nature's Ally V (1d3 Giant Scorpions)
Str
20
Treasure
Standard (Leather Armor, Masterwork Spear)
Will
+9
Wis
14
XP
4,800
Advertisement Create a free account