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Gourd Leshy

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This little plant man walks on legs like tangled vines and has a pumpkin carved with eyes and a mouth for a head.

With tangles of leafy vines for limbs and a carved gourd for a head, gourd leshys present a rather comical appearance. Intimately connected with the harvest season, gourd leshys see to the health and sustainable harvest of crops, especially vegetables and grains.

Superstition and love of rituals run deep in gourd leshys. They do their best to exactly reproduce what worked before with every trivial activity, and change seemingly random details when attempting tasks they previously failed. Gourd leshys collect random odds and ends as good luck charms, ranging from polished stones to bird feathers to tarnished coins. Credulous to a fault, gourd leshys believe nearly anything they hear from those they trust. However, their admittedly hollow heads still hold memories, and a gourd leshy betrayed rarely forgets.

As gourd leshys aren't particularly strong, they often fight dirty. One favorite trick is to wait for an enemy to come within striking distance while in gourd form so that they can assume their True Form and make a sneak attack in the same round.

Special Abilities

Ensnare (Ex) The seeds and slam attack of a gourd leshy Entangle the target in vines for 2d4 rounds unless the target makes a DC 12 Reflex save. The target can attempt to burst these entangling vines before the Duration expires with a DC 12 Strength check as a Full-Round Action. The save and burst DCs are Constitution-based.

Keepsake (Su) Gourd leshys can pop off the top of their heads and store a single Fine-sized object such as a Dagger or potion inside. While within the leshy's head, the item is warded by Nondetection . In addition, after 24 hours, the item within is cleaned and polished, and, if damaged, repaired as if by a Mending Spell. Both spell effects have a Caster Level equal to twice the leshy's Hit Dice (CL 2nd for most gourd leshys).

Seed (Ex) A gourd leshy can hurl its seeds as a ranged attack. If it hits, this attack deals 1 point of Damage (this Damage is not modified by Strength) and affects the target with the gourd leshy's ensnare ability. This attack has a 10-foot range increment.

Attributes

AC
13, Touch 13, Flat-footed 11 (+2 Dex, +1 Size)
Alignment
N
Base Atk
+0
CMB
3
CMD
9
CR
CR 1
Cha
15
Con
14
Creature Type
Plant (Leshy, Shapechanger)
Dex
15
Environment
Any Hills Or Plains
Feats
Toughness
Fort
+4
HP
9 (1d8+5)
Immune
Electricity, Sonic, Plant Traits
Init
N Small Plant (Leshy, Shapechanger ) +2
Int
6
Languages
Druidic, Sylvan; Plantspeech (Gourds)
Melee
Slam 1 (1d32 Plus Ensnare)
Organization
Solitary Or Patch (216)
Racial Modifiers
+4 Stealth And Survival In Plains And Undergrowth
Ranged
Seed +3 (1 Plus Ensnare)
Ref
+2
SQ
Change Shape (Small Gourd; Tree Shape ), Keepsake, Verdant Burst
Senses
Darkvision 60 Ft., Low-light Vision; Perception +4
Size
Small
Skills
Perception +4, Stealth +6 (+10 In Plains And Undergrowth), Survival +0 (+4 In Plains And Undergrowth)
Special Attacks
Sneak Attack +1d6
Speed
20 Ft.
Spell-Like Abilities
(Cl 2nd; Concentration +4) Constant— Pass Without Trace
Str
6
Treasure
Standard
Will
+0
Wis
11
XP
400
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