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Grimple

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This putrid-looking Humanoid bears a disquieting resemblance to a half-starved, mange-ridden opossum.

Grimples are filthy urban scavengers that lurk beneath the eaves of abandoned buildings, clock towers, belfries, and steeples. Sickly-looking and ragged, they shed constantly as a result of the small parasites they host. Quick climbers, grimples also have loose flaps of skin that stretch between their arms and allow them to glide short distances.

Grimples despise humans and show it by attacking drunks, unlocking stables, torturing guard dogs, and loosening hanging storefront signs so that they fall on people. This does not stop them from sometimes allying with humans and other humanoids, but such collaborations are always temporary, as a grimple is ever plotting betrayal. Although a grimple is often arrogant and overbearing, its ability to vomit at will (and propensity for doing so constantly) remains its most unappealing quality.

Voracious omnivores, grimples feast off garbage. They frequently target inns, restaurants, and other places where they can scavenge a steady supply of food.

Special Abilities

Gremlin Lice (Ex) All grimples are infested with Gremlin lice. Whenever a warm-blooded Creature comes in physical contact with a grimple, there is a 25% chance it contracts Gremlin lice. 1d4 rounds later, the Creature begins to itch. The itch proves so distracting that for the Duration of the infestation, the individual takes a 1 Penalty on all Concentration and Initiative checks. Fortunately, these annoying parasites cannot live long on non-gremlins, and only survive for 24 hours. Submersion in water or exposure to freezing temperatures also kills a Gremlin lice infestation.

Putrid Vomit (Ex) Every 1d4 rounds, a grimple can spew a 30-foot line of vomit as a Standard Action. Treat this as a ranged touch attack with no range increment. Anyone struck must succeed at a DC 11 Fortitude save or be nauseated for 1d4 rounds. The save DC is Constitution-based.

Attributes

AC
13, Touch 13, Flat-footed 12 (+1 Dex, +2 Size)
Alignment
Cn
Base Atk
+0
CMB
1
CMD
5
CR
CR 1/3
Cha
6
Con
12
Creature Type
Fey
DR
2/cold Iron
Dex
13
Environment
Any Urban
Feats
Skill Focus ( Stealth ), Weapon Finesse B
Fort
+1
HP
4 (1d6+1)
Init
Cn Tiny Fey +1
Int
10
Languages
Undercommon
Melee
Bite +3 (1d34)
Organization
Solitary, Pair, Mob (38), Or Infestation (916 Plus 26 Trained Dire Rats And 14 Spider Swarms)
Ranged
Rock +3 (1d24)
Reach
0 Ft.
Ref
+3
SQ
Gremlin Lice
Senses
Low-light Vision; Perception +4
Size
Tiny
Skills
Climb +13, Fly +1, Perception +4, Sleight Of Hand +5, Stealth +16, Swim +5
Space
2-1/2 Ft.
Special Attacks
Putrid Vomit
Speed
20 Ft., Climb 20 Ft., Fly 20 Ft. (Clumsy)
Spell-Like Abilities
(Cl 1st; Concentration 1) At Will— Prestidigitation 3/day— Grease (Dc 9), Mage Hand , Open/close
Str
3
Treasure
Standard
Will
+2
Wis
11
XP
135
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