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Harionago

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This deathly pale beauty's skin is blemished with bruises and cuts, yet a smile shows behind her flowing tangle of hair.

Despite her ragged dress and unkempt appearance, a harionago is a beautiful and graceful Creature. She walks the roads at night pretending to be a lost damsel, luring those she encounters close before striking with her paralyzing claws and jagged hair barbs. However, a harionago's most dangerous weapon is her laugh. A resounding cackle of mocking scorn and hateful malice, it compels those around her to join in mocking concert.

A harionago is formed when an innocent woman is murdered in some unspeakable fashion. She rises, twisted by the injustice of the crime against her, into an unnatural and bloodthirsty horror that hunts unsuspecting victims while trying to sate an everlasting lust for revenge.

Destroying a harionago doesn't always lay her to rest for good. On rare occasions and by mysterious means, a harionago rises again after a year and a day to resume her hunt. She can only rest after she takes her revenge on those who murdered her. If her murderers are already dead when she returns, she will rest only once every member of her murderers' family lines has been slaughtered.

Special Abilities

Infectious Laughter (Su) As a Full-Round Action, a harionago can emit a scornful laugh ringing out in a 60-foot burst. A Creature that hears the laughter must succeed at a DC 23 Will saving thrown or be affected as the Hideous Laughter Spell (CL 14th), except that a laughing Creature is considered helpless to the harionago. A Creature that successfully saves against a harionago's scornful laughter can't be affected by that same harionago's laughter for 24 hours. This is a mind-affecting effect that can be countered with the countersong class feature. Its save DC is Charisma-based.

Attributes

AC
25, Touch 15, Flat-footed 20 (+5 Dex, +10 Natural)
Alignment
Ne
Base Atk
+10
CMB
+14
CMD
29
CR
CR 11
Cha
22
Con
&Mdash;
Creature Type
Undead
DR
10/magic
Defensive Abilities
Channel Resistance +2
Dex
20
Environment
Any Land
Feats
Combat Reflexes, Improved Critical (Claw), Improved Critical (Hair Barb), Improved Initiative, Improved Natural Attack (Hair Barb), Multiattack , Weapon Finesse
Fort
+10
HP
147 (14d8+84)
Immune
Undead Traits
Init
Ne Medium Undead +9
Int
15
Languages
Common, Elven, Sylvan
Melee
2 Claws +15 (1d6+4/1920 Plus Paralysis), 4 Hair Barbs +12 (1d6+2/1920 Plus Bleed)
Organization
Solitary
Reach
5 Ft. (10 Ft. With Hair Barbs)
Ref
+9
Senses
Darkvision 60 Ft.; Perception +20
Size
Medium
Skills
Bluff +20, Disguise +23, Intimidate +16, Knowledge (Nobility) +5, Perception +20, Perform (Sing) +10, Sense Motive +20, Stealth +22
Space
5 Ft.
Special Attacks
Bleed (5), Infectious Laughter, Paralysis (1d4+1 Rounds, Dc 23)
Speed
30 Ft.
Spell-Like Abilities
(Cl 14th; Concentration +20) 3/day— Feather Fall , Levitate , Ray Of Enfeeblement (Dc 17), Unnatural Lust (Dc 18) 1/day— Charm Monster (Dc 19), Vampiric Touch (Dc 19)
Str
19
Treasure
Standard
Will
+12
Wis
17
XP
12,800
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